ds4/src/module/config.ts

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export const DS4 = {
// ASCII Artwork
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ASCII: String.raw`_____________________________________________________________________________________________
____ _ _ _ _ ____ _____ ___ _ _ ____ _ _ __ _______ ____ ____ _ _
| _ \| | | | \ | |/ ___| ____/ _ \| \ | / ___|| | / \\ \ / / ____| _ \/ ___| | || |
| | | | | | | \| | | _| _|| | | | \| \___ \| | / _ \\ V /| _| | |_) \___ \ | || |_
| |_| | |_| | |\ | |_| | |__| |_| | |\ |___) | |___ / ___ \| | | |___| _ < ___) | |__ _|
|____/ \___/|_| \_|\____|_____\___/|_| \_|____/|_____/_/ \_\_| |_____|_| \_\____/ |_|
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=============================================================================================`,
/**
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* A dictionary of dictionaries each mapping keys to localized strings
* resp. their localization keys.
* The localization is assumed to take place on each reload.
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*/
i18n: {
/**
* Define the set of acttack types that can be performed with weapon items
*/
attackTypes: {
melee: "DS4.AttackTypeMelee",
ranged: "DS4.AttackTypeRanged",
meleeRanged: "DS4.AttackTypeMeleeRanged",
},
/**
* Define the set of item availabilties
*/
itemAvailabilities: {
unset: "DS4.ItemAvailabilityUnset",
hamlet: "DS4.ItemAvailabilityHamlet",
village: "DS4.ItemAvailabilityVilage",
city: "DS4.ItemAvailabilityCity",
elves: "DS4.ItemAvailabilityElves",
dwarves: "DS4.ItemAvailabilityDwarves",
nowhere: "DS4.ItemAvailabilityNowhere",
},
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/**
* Define the set of item types
*/
itemTypes: {
weapon: "DS4.ItemTypeWeapon",
armor: "DS4.ItemTypeArmor",
shield: "DS4.ItemTypeShield",
spell: "DS4.ItemTypeSpell",
trinket: "DS4.ItemTypeTrinket",
equipment: "DS4.ItemTypeEquipment",
talent: "DS4.ItemTypeTalent",
racialAbility: "DS4.ItemTypeRacialAbility",
language: "DS4.ItemTypeLanguage",
alphabet: "DS4.ItemTypeAlphabet",
specialCreatureAbility: "DS4.ItemTypeSpecialCreatureAbility",
},
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/**
* Define the set of armor types, a character may only wear one item of each at any given time
*/
armorTypes: {
body: "DS4.ArmorTypeBody",
helmet: "DS4.ArmorTypeHelmet",
vambrace: "DS4.ArmorTypeVambrace",
greaves: "DS4.ArmorTypeGreaves",
vambraceGreaves: "DS4.ArmorTypeVambraceGreaves",
},
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/**
* Define abbreviations for the armor types
*/
armorTypesAbbr: {
body: "DS4.ArmorTypeBodyAbbr",
helmet: "DS4.ArmorTypeHelmetAbbr",
vambrace: "DS4.ArmorTypeVambraceAbbr",
greaves: "DS4.ArmorTypeGreavesAbbr",
vambraceGreaves: "DS4.ArmorTypeVambraceGreavesAbbr",
},
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/**
* Define the set of armor materials, used to determine if a characer may wear the armor without additional penalties
*/
armorMaterialTypes: {
cloth: "DS4.ArmorMaterialTypeCloth",
leather: "DS4.ArmorMaterialTypeLeather",
chain: "DS4.ArmorMaterialTypeChain",
plate: "DS4.ArmorMaterialTypePlate",
},
/**
* Define the abbreviations of armor materials
*/
armorMaterialTypesAbbr: {
cloth: "DS4.ArmorMaterialTypeClothAbbr",
leather: "DS4.ArmorMaterialTypeLeatherAbbr",
chain: "DS4.ArmorMaterialTypeChainAbbr",
plate: "DS4.ArmorMaterialTypePlateAbbr",
},
spellTypes: {
spellcasting: "DS4.SpellTypeSpellcasting",
targetedSpellcasting: "DS4.SpellTypeTargetedSpellcasting",
},
spellCategories: {
healing: "DS4.SpellCategoryHealing",
fire: "DS4.SpellCategoryFire",
ice: "DS4.SpellCategoryIce",
light: "DS4.SpellCategoryLight",
darkness: "DS4.SpellCategoryDarkness",
mindAffecting: "DS4.SpellCategoryMindAffecting",
electricity: "DS4.SpellCategoryElectricity",
none: "DS4.SpellCategoryNone",
unset: "DS4.SpellCategoryUnset",
},
/**
* Define the set of actor types
*/
actorTypes: {
character: "DS4.ActorTypeCharacter",
creature: "DS4.ActorTypeCreature",
},
/**
* Define the set of attributes an actor has
*/
attributes: {
body: "DS4.AttributeBody",
mobility: "DS4.AttributeMobility",
mind: "DS4.AttributeMind",
},
/**
* Define the set of traits an actor has
*/
traits: {
strength: "DS4.TraitStrength",
agility: "DS4.TraitAgility",
intellect: "DS4.TraitIntellect",
constitution: "DS4.TraitConstitution",
dexterity: "DS4.TraitDexterity",
aura: "DS4.TraitAura",
},
/**
* Define the set of combat values an actor has
*/
combatValues: {
hitPoints: "DS4.CombatValuesHitPoints",
defense: "DS4.CombatValuesDefense",
initiative: "DS4.CombatValuesInitiative",
movement: "DS4.CombatValuesMovement",
meleeAttack: "DS4.CombatValuesMeleeAttack",
rangedAttack: "DS4.CombatValuesRangedAttack",
spellcasting: "DS4.CombatValuesSpellcasting",
targetedSpellcasting: "DS4.CombatValuesTargetedSpellcasting",
},
/**
* Define the base info of a character
*/
characterBaseInfo: {
race: "DS4.CharacterBaseInfoRace",
class: "DS4.CharacterBaseInfoClass",
heroClass: "DS4.CharacterBaseInfoHeroClass",
culture: "DS4.CharacterBaseInfoCulture",
},
/**
* Define the progression info of a character
*/
characterProgression: {
level: "DS4.CharacterProgressionLevel",
experiencePoints: "DS4.CharacterProgressionExperiencePoints",
talentPoints: "DS4.CharacterProgressionTalentPoints",
progressPoints: "DS4.CharacterProgressionProgressPoints",
},
/**
* Define the language info of a character
*/
characterLanguage: {
languages: "DS4.CharacterLanguageLanguages",
alphabets: "DS4.CharacterLanguageAlphabets",
},
/**
* Define the profile info of a character
*/
characterProfile: {
biography: "DS4.CharacterProfileBiography",
gender: "DS4.CharacterProfileGender",
birthday: "DS4.CharacterProfileBirthday",
birthplace: "DS4.CharacterProfileBirthplace",
age: "DS4.CharacterProfileAge",
height: "DS4.CharacterProfileHeight",
hairColor: "DS4.CharacterProfileHairColor",
weight: "DS4.CharacterProfileWeight",
eyeColor: "DS4.CharacterProfileEyeColor",
specialCharacteristics: "DS4.CharacterProfileSpecialCharacteristics",
},
/**
* Define currency elements of a character
*/
characterCurrency: {
gold: "DS4.CharacterCurrencyGold",
silver: "DS4.CharacterCurrencySilver",
copper: "DS4.CharacterCurrencyCopper",
},
/**
* Define the different creature types a creature can be
*/
creatureTypes: {
animal: "DS4.CreatureTypeAnimal",
construct: "DS4.CreatureTypeConstruct",
humanoid: "DS4.CreatureTypeHumanoid",
magicalEntity: "DS4.CreatureTypeMagicalEntity",
plantBeing: "DS4.CreatureTypePlantBeing",
undead: "DS4.CreatureTypeUndead",
},
/**
* Define the different size categories creatures fall into
*/
creatureSizeCategories: {
tiny: "DS4.CreatureSizeCategoryTiny",
small: "DS4.CreatureSizeCategorySmall",
normal: "DS4.CreatureSizeCategoryNormal",
large: "DS4.CreatureSizeCategoryLarge",
huge: "DS4.CreatureSizeCategoryHuge",
colossal: "DS4.CreatureSizeCategoryColossal",
},
/**
* Define the base info of a creature
*/
creatureBaseInfo: {
loot: "DS4.CreatureBaseInfoLoot",
foeFactor: "DS4.CreatureBaseInfoFoeFactor",
creatureType: "DS4.CreatureBaseInfoCreatureType",
sizeCategory: "DS4.CreatureBaseInfoSizeCategory",
experiencePoints: "DS4.CreatureBaseInfoExperiencePoints",
description: "DS4.CreatureBaseInfoDescription",
},
/**
* Define translations for available distance units
*/
distanceUnits: {
meter: "DS4.UnitMeters",
kilometer: "DS4.UnitKilometers",
custom: "DS4.UnitCustom",
},
/**
* Define abbreviations for available distance units
*/
distanceUnitsAbbr: {
meter: "DS4.UnitMetersAbbr",
kilometer: "DS4.UnitKilometersAbbr",
custom: "DS4.UnitCustomAbbr",
},
/**
* Define translations for available distance units
*/
temporalUnits: {
rounds: "DS4.UnitRounds",
minutes: "DS4.UnitMinutes",
hours: "DS4.UnitHours",
days: "DS4.UnitDays",
custom: "DS4.UnitCustom",
},
/**
* Define abbreviations for available units
*/
temporalUnitsAbbr: {
rounds: "DS4.UnitRoundsAbbr",
minutes: "DS4.UnitMinutesAbbr",
hours: "DS4.UnitHoursAbbr",
days: "DS4.UnitDaysAbbr",
custom: "DS4.UnitCustomAbbr",
},
/**
* Define localization strings for Chat Visibility
*/
chatVisibilities: {
roll: "DS4.ChatVisibilityRoll",
gmroll: "DS4.ChatVisibilityGmRoll",
blindroll: "DS4.ChatVisibilityBlindRoll",
selfroll: "DS4.ChatVisibilitySelfRoll",
},
},
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/**
* A dictionary of dictionaries mapping keys to icon file paths.
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*/
icons: {
/**
* Define the file paths to icon images
*/
attackTypes: {
melee: "systems/ds4/assets/icons/official/combat-values/melee-attack.png",
meleeRanged: "systems/ds4/assets/icons/official/combat-values/melee-ranged-attack.png",
ranged: "systems/ds4/assets/icons/official/combat-values/ranged-attack.png",
},
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/**
* Define the file paths to icon images
*/
spellTypes: {
spellcasting: "systems/ds4/assets/icons/official/combat-values/spellcasting.png",
targetedSpellcasting: "systems/ds4/assets/icons/official/combat-values/targeted-spellcasting.png",
},
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},
/**
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* Define the profile info types for handlebars of a character
*/
characterProfileDTypes: {
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biography: "String",
gender: "String",
birthday: "String",
birthplace: "String",
age: "Number",
height: "Number",
hairColor: "String",
weight: "Number",
eyeColor: "String",
specialCharacteristics: "String",
},
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};