ds4/src/module/config.ts

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export const DS4 = {
// ASCII Artwork
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ASCII: String.raw`_____________________________________________________________________________________________
____ _ _ _ _ ____ _____ ___ _ _ ____ _ _ __ _______ ____ ____ _ _
| _ \| | | | \ | |/ ___| ____/ _ \| \ | / ___|| | / \\ \ / / ____| _ \/ ___| | || |
| | | | | | | \| | | _| _|| | | | \| \___ \| | / _ \\ V /| _| | |_) \___ \ | || |_
| |_| | |_| | |\ | |_| | |__| |_| | |\ |___) | |___ / ___ \| | | |___| _ < ___) | |__ _|
|____/ \___/|_| \_|\____|_____\___/|_| \_|____/|_____/_/ \_\_| |_____|_| \_\____/ |_|
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=============================================================================================`,
/**
* Define the set of acttack types that can be performed with weapon items
*/
attackTypes: {
melee: "DS4.AttackTypeMelee",
ranged: "DS4.AttackTypeRanged",
meleeRanged: "DS4.AttackTypeMeleeRanged",
},
/**
* Define the file paths to icon images
*/
attackTypesIcons: {
melee: "systems/ds4/assets/DS4-MAT.png",
meleeRanged: "systems/ds4/assets/DS4-MRA.png",
ranged: "systems/ds4/assets/DS4-RAT.png",
},
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/**
* Define the set of item availabilties
*/
itemAvailabilities: {
unset: "DS4.ItemAvailabilityUnset",
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hamlet: "DS4.ItemAvailabilityHamlet",
village: "DS4.ItemAvailabilityVilage",
city: "DS4.ItemAvailabilityCity",
elves: "DS4.ItemAvailabilityElves",
dwarves: "DS4.ItemAvailabilityDwarves",
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nowhere: "DS4.ItemAvailabilityNowhere",
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},
/**
* Define the set of item types
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*/
itemTypes: {
weapon: "DS4.ItemTypeWeapon",
armor: "DS4.ItemTypeArmor",
shield: "DS4.ItemTypeShield",
trinket: "DS4.ItemTypeTrinket",
equipment: "DS4.ItemTypeEquipment",
},
/**
* Define the set of armor types, a character may only wear one item of each at any given time
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*/
armorTypes: {
body: "DS4.ArmorTypeBody",
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helmet: "DS4.ArmorTypeHelmet",
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vambrace: "DS4.ArmorTypeVambrace",
greaves: "DS4.ArmorTypeGreaves",
vambraceGreaves: "DS4.ArmorTypeVambraceGreaves",
},
/**
* Define abbreviations for the armor types
*/
armorTypesAbbr: {
body: "DS4.ArmorTypeBodyAbbr",
helmet: "DS4.ArmorTypeHelmetAbbr",
vambrace: "DS4.ArmorTypeVambraceAbbr",
greaves: "DS4.ArmorTypeGreavesAbbr",
vambraceGreaves: "DS4.ArmorTypeVambraceGreavesAbbr",
},
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/**
* Define the set of armor materials, used to determine if a characer may wear the armor without additional penalties
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*/
armorMaterialTypes: {
cloth: "DS4.ArmorMaterialTypeCloth",
leather: "DS4.ArmorMaterialTypeLeather",
chain: "DS4.ArmorMaterialTypeChain",
plate: "DS4.ArmorMaterialTypePlate",
},
/**
* Define the abbreviations of armor materials
*/
armorMaterialTypesAbbr: {
cloth: "DS4.ArmorMaterialTypeClothAbbr",
leather: "DS4.ArmorMaterialTypeLeatherAbbr",
chain: "DS4.ArmorMaterialTypeChainAbbr",
plate: "DS4.ArmorMaterialTypePlateAbbr",
},
/**
* Define the set of attributes a character has
*/
attributes: {
body: "DS4.AttributeBody",
mobility: "DS4.AttributeMobility",
mind: "DS4.AttributeMind",
},
/**
* Define the set of traits a character has
*/
traits: {
strength: "DS4.TraitStrength",
constitution: "DS4.TraitConstitution",
agility: "DS4.TraitAgility",
dexterity: "DS4.TraitDexterity",
intellect: "DS4.TraitIntellect",
aura: "DS4.TraitAura",
},
/**
* Define the set of combat values a character has
*/
combatValues: {
hitPoints: "DS4.CombatValuesHitPoints",
defense: "DS4.CombatValuesDefense",
initiative: "DS4.CombatValuesInitiative",
movement: "DS4.CombatValuesMovement",
meleeAttack: "DS4.CombatValuesMeleeAttack",
rangedAttack: "DS4.CombatValuesRangedAttack",
spellcasting: "DS4.CombatValuesSpellcasting",
targetedSpellcasting: "DS4.CombatValuesTargetedSpellcasting",
},
/**
* Define the base info of a character
*/
baseInfo: {
race: "DS4.BaseInfoRace",
class: "DS4.BaseInfoClass",
heroClass: "DS4.BaseInfoHeroClass",
racialAbilities: "DS4.BaseInfoRacialAbilities",
},
/**
* Definme the progression info of a character
*/
progression: {
level: "DS4.ProgressionLevel",
experiencePoints: "DS4.ProgressionExperiencePoints",
talentPoints: "DS4.ProgressionTalentPoints",
progressPoints: "DS4.ProgressionProgressPoints",
},
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};