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{
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"_id" : "TKkpNdYo6cbFq7Pt" ,
"name" : "Wasser weihen" ,
"type" : "spell" ,
"img" : "systems/ds4/assets/icons/game-icons/delapouite/holy-water.svg" ,
"effects" : [ ] ,
"folder" : null ,
"sort" : 0 ,
"flags" : { } ,
"system" : {
"description" : "<p>Berührtes, reines Wasser wird zu heiligem @Compendium[ds4.equipment.RoXGTPdisjn6AdYK]{Weihwasser}. Bei jeder Anwendung des Zaubers stellt der Heiler eine Anzahl an Weihwassereinheiten (etwa 1/2 Liter) gleich dem halbierten Probenergebnis her, genügend „normales“ Wasser als Rohstoff vorausgesetzt.</p>" ,
"equipped" : false ,
"spellType" : "spellcasting" ,
"spellModifier" : {
"numerical" : 0 ,
"complex" : ""
} ,
"allowsDefense" : false ,
"spellGroups" : {
"lightning" : false ,
"earth" : false ,
"water" : false ,
"ice" : false ,
"fire" : false ,
"healing" : false ,
"light" : false ,
"air" : false ,
"transport" : false ,
"damage" : false ,
"shadow" : false ,
"protection" : false ,
"mindAffecting" : false ,
"demonology" : false ,
"necromancy" : false ,
"transmutation" : false ,
"area" : false
} ,
"maxDistance" : {
"value" : "Berühren" ,
"unit" : "custom"
} ,
"effectRadius" : {
"value" : "" ,
"unit" : "meter"
} ,
"duration" : {
"value" : "VE" ,
"unit" : "hours"
} ,
"cooldownDuration" : "1d" ,
"minimumLevels" : {
"healer" : 1 ,
"wizard" : null ,
"sorcerer" : null
}
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} ,
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"ownership" : {
"default" : 0
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} ,
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"_stats" : {
"systemId" : "ds4" ,
"systemVersion" : "1.19.4" ,
"coreVersion" : "11.305" ,
"createdTime" : 1668995344639 ,
"modifiedTime" : 1688934433536 ,
"lastModifiedBy" : "DS4BuildSystem00"
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} ,
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"_key" : "!items!TKkpNdYo6cbFq7Pt"
}