ds4/packs/spells/Wasser_weihen_TKkpNdYo6cbFq7Pt.json

70 lines
2 KiB
JSON
Raw Normal View History

2023-06-25 16:04:27 +02:00
{
"_id": "TKkpNdYo6cbFq7Pt",
"name": "Wasser weihen",
"type": "spell",
"img": "systems/ds4/assets/icons/game-icons/delapouite/holy-water.svg",
"effects": [],
"folder": null,
"sort": 0,
"flags": {},
"system": {
"description": "<p>Ber&uuml;hrtes, reines Wasser wird zu heiligem @Compendium[ds4.equipment.RoXGTPdisjn6AdYK]{Weihwasser}. Bei jeder Anwendung des Zaubers stellt der Heiler eine Anzahl an Weihwassereinheiten (etwa 1/2 Liter) gleich dem halbierten Probenergebnis her, gen&uuml;gend &bdquo;normales&ldquo; Wasser als Rohstoff vorausgesetzt.</p>",
"equipped": false,
"spellType": "spellcasting",
"spellModifier": {
"numerical": 0,
"complex": ""
},
"allowsDefense": false,
"spellGroups": {
"lightning": false,
"earth": false,
"water": false,
"ice": false,
"fire": false,
"healing": false,
"light": false,
"air": false,
"transport": false,
"damage": false,
"shadow": false,
"protection": false,
"mindAffecting": false,
"demonology": false,
"necromancy": false,
"transmutation": false,
"area": false
},
"maxDistance": {
"value": "Berühren",
"unit": "custom"
},
"effectRadius": {
"value": "",
"unit": "meter"
},
"duration": {
"value": "VE",
"unit": "hours"
},
"cooldownDuration": "1d",
"minimumLevels": {
"healer": 1,
"wizard": null,
"sorcerer": null
}
2023-06-25 16:04:27 +02:00
},
"ownership": {
"default": 0
2023-06-25 16:04:27 +02:00
},
"_stats": {
"systemId": "ds4",
"systemVersion": "1.19.4",
"coreVersion": "11.305",
"createdTime": 1668995344639,
"modifiedTime": 1688934433536,
"lastModifiedBy": "DS4BuildSystem00"
2023-06-25 16:04:27 +02:00
},
"_key": "!items!TKkpNdYo6cbFq7Pt"
}