feat: use new ActiveEffect transferral system

Closes #68
This commit is contained in:
Johannes Loher 2023-06-25 23:55:08 +02:00
parent 032b006dd5
commit 62065a8d31
Signed by: saluu
GPG key ID: 7CB0A9FB553DA045
1793 changed files with 64779 additions and 67933 deletions

View file

@ -267,7 +267,6 @@
"DS4.CreatureBaseInfoSizeCategory": "Größenkategorie",
"DS4.CreatureBaseInfoExperiencePoints": "Erfahrungspunkte",
"DS4.CreatureBaseInfoDescription": "Beschreibung",
"DS4.WarningManageActiveEffectOnOwnedItem": "Das Verwalten von aktiven Effekten innerhalb eines besessen Items wird derzeit nicht unterstützt und wird in einem nachfolgenden Update hinzugefügt. Falls Sie eigentlich den auf den Aktor übertragenen Effekt verwalten wollen, können Sie dies im 'Effekte'-Tab des Aktorbogens tun.",
"DS4.WarningActorCannotOwnItem": "Der Aktor '{actorName}' vom Typ '{actorType}' kann das Item '{itemName}' vom Typ '{itemType}' nicht besitzen.",
"DS4.ErrorDiceCoupFumbleOverlap": "Es gibt eine Überlappung zwischen Patzern und Immersiegen.",
"DS4.ErrorSlayingDiceRecursionLimitExceeded": "Die maximale Rekursionstiefe für slayende Würfelwürfe wurde überschritten.",
@ -314,10 +313,10 @@
"DS4.DialogRollOptionsDefaultTitle": "Proben-Optionen",
"DS4.ErrorUnexpectedHtmlType": "Typfehler: Erwartet wurde '{exType}', tatsächlich erhalten wurde '{realType}'.",
"DS4.ErrorCouldNotFindForm": "Konnte HTML Element '{htmlElement}' nicht finden.",
"DS4.ErrorActorDoesNotHaveItem": "Der Aktor '{actor}' hat kein Item mit der ID '{id}'.",
"DS4.ErrorActorDoesNotHaveItem": "Der Aktor '{actor}' hat kein Item mit der UUID '{uuid}'.",
"DS4.ErrorUnexpectedError": "Es gab einen unerwarteten Fehler im Dungeonslayers 4 System. Für mehr Details schauen Sie bitte in die Konsole (F12).",
"DS4.ErrorItemDoesNotHaveEffect": "Das Item '{item}' hat keinen Effekt mit der ID '{id}'.",
"DS4.ErrorActorDoesNotHaveEffect": "Der Aktor '{actor}' hat keinen Effekt mit der ID '{id}'.",
"DS4.ErrorActorDoesNotHaveEffect": "Der Aktor '{actor}' hat keinen Effekt mit der UUID '{uuid}'.",
"DS4.DialogRollOptionsCheckTargetNumberLabel": "Probenwert",
"DS4.DialogRollOptionsCheckModifierLabel": "Modifikator",
"DS4.DialogRollOptionsCheckModifierCustomLabel": "Individueller Modifikator",

View file

@ -267,7 +267,6 @@
"DS4.CreatureBaseInfoSizeCategory": "Size Category",
"DS4.CreatureBaseInfoExperiencePoints": "Experience Points",
"DS4.CreatureBaseInfoDescription": "Description",
"DS4.WarningManageActiveEffectOnOwnedItem": "Managing Active Effects within an Owned Item is not currently supported and will be added in a subsequent update. If you actually want to manage the effect that has been transferred to the actor, you can do so in the 'Effects' tab in the actor sheet.",
"DS4.WarningActorCannotOwnItem": "The actor '{actorName}' of type '{actorType}' cannot own the item '{itemName}' of type '{itemType}'.",
"DS4.ErrorDiceCoupFumbleOverlap": "There is an overlap between Fumbles and Coups.",
"DS4.ErrorSlayingDiceRecursionLimitExceeded": "Maximum recursion depth for slaying dice roll exceeded.",
@ -314,10 +313,10 @@
"DS4.DialogRollOptionsDefaultTitle": "Roll Options",
"DS4.ErrorUnexpectedHtmlType": "Type Error: Expected '{exType}' but got '{realType}'.",
"DS4.ErrorCouldNotFindForm": "Could not find HTML element '{htmlElement}'.",
"DS4.ErrorActorDoesNotHaveItem": "The actor '{actor}' does not have any item with the id '{id}'.",
"DS4.ErrorActorDoesNotHaveItem": "The actor '{actor}' does not have any item with the UUID '{uuid}'.",
"DS4.ErrorUnexpectedError": "There was an unexpected error in the Dungeonslayers 4 system. For more details, please take a look at the console (F12).",
"DS4.ErrorItemDoesNotHaveEffect": "The item '{item}' does not have any effect with the id '{id}'.",
"DS4.ErrorActorDoesNotHaveEffect": "The actor '{actor}' does not have any effect with the id '{id}'.",
"DS4.ErrorItemDoesNotHaveEffect": "The item '{item}' does not have any effect with the ID '{id}'.",
"DS4.ErrorActorDoesNotHaveEffect": "The actor '{actor}' does not have any effect with the UUID '{uuid}'.",
"DS4.DialogRollOptionsCheckTargetNumberLabel": "Check Target Number",
"DS4.DialogRollOptionsCheckModifierLabel": "Modifier",
"DS4.DialogRollOptionsCheckModifierCustomLabel": "Custom Modifier",

View file

@ -1,34 +0,0 @@
{
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"flags": {},
"_key": "!actors.effects!6KmAeL9lVxWXIeU6.EeRWStF1rRiIO5Ar"
}

View file

@ -1,28 +0,0 @@
{
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}

View file

@ -1,28 +0,0 @@
{
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"_key": "!actors.effects!C4xijAwQdhRHz0Cs.ZtHVENPFHCbXGOig"
}

View file

@ -1,28 +0,0 @@
{
"_id": "dNE6ol93DRVL7KwH",
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}

View file

@ -1,34 +0,0 @@
{
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{
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}

View file

@ -1,34 +0,0 @@
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}

View file

@ -1,28 +0,0 @@
{
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}

View file

@ -1,34 +0,0 @@
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View file

@ -1,34 +0,0 @@
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View file

@ -1,28 +0,0 @@
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View file

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@ -1,28 +0,0 @@
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View file

@ -1,34 +0,0 @@
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View file

@ -1,34 +0,0 @@
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View file

@ -1,34 +0,0 @@
{
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View file

@ -1,28 +0,0 @@
{
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View file

@ -1,170 +1,166 @@
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},
"_key": "!actors.items!e1oy4levSO4VOQx8.pX6BSfPqftBLxuhf"
}
"_id": "pX6BSfPqftBLxuhf",
"name": "Angst (3)",
"type": "specialCreatureAbility",
"sort": 300000,
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}
},
"img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png",
"effects": [],
"folder": null,
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"description": "<p>Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingesch&uuml;chert und erh&auml;lt bis zum Ende des Kampfes -3 auf alle Proben. Bei einem Patzer ergreift man die Flucht.</p>",
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},
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},
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}

View file

@ -1,30 +1,30 @@
{
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}
},
"img": "systems/ds4/assets/icons/official/special-creature-abilities/anti-magic.png",
"effects": [],
"folder": null,
"system": {
"description": "<p>S&auml;mtliche Magie in einem Radius von 10 Metern um die Kreatur herum ist wirkungslos. Dies gilt nicht f&uuml;r die eigene Magie der Kreatur oder deren Zauber.</p>",
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},
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}
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},
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"description": "<p>S&auml;mtliche Magie in einem Radius von 10 Metern um die Kreatur herum ist wirkungslos. Dies gilt nicht f&uuml;r die eigene Magie der Kreatur oder deren Zauber.</p>",
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},
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}

View file

@ -1,73 +1,73 @@
{
"_id": "quDuDAGeMVUvF3WD",
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"img": "systems/ds4/assets/icons/game-icons/lorc/sword-wound.svg",
"effects": [],
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},
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View file

@ -1,33 +1,33 @@
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View file

@ -1,33 +1,33 @@
{
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View file

@ -1,182 +1,184 @@
{
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View file

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},
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}

View file

@ -1,33 +1,33 @@
{
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"_id": "8Um85s0Ayigqse3B",
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}

View file

@ -1,33 +1,33 @@
{
"_id": "9olbXmWVzPkmPhvu",
"name": "Biss",
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"sort": 100000,
"flags": {},
"img": "icons/svg/mystery-man.svg",
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"_id": "9olbXmWVzPkmPhvu",
"name": "Biss",
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"img": "icons/svg/mystery-man.svg",
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View file

@ -1,33 +1,33 @@
{
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"name": "Biss",
"type": "weapon",
"sort": 100000,
"flags": {},
"img": "icons/svg/mystery-man.svg",
"effects": [],
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"_id": "j0NbwyhdJPipL7Rl",
"name": "Biss",
"type": "weapon",
"sort": 100000,
"flags": {},
"img": "icons/svg/mystery-man.svg",
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View file

@ -1,73 +1,73 @@
{
"_id": "16dN0fMIjJwdhvGF",
"name": "Blenden",
"type": "spell",
"img": "systems/ds4/assets/icons/game-icons/lorc/laser-sparks.svg",
"effects": [],
"folder": null,
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"flags": {
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}
},
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"description": "<p>Ein glei&szlig;ender Lichtstrahl schie&szlig;t aus der Hand des Zauberwirkers und blendet bei Erfolg das Ziel (welches dagegen keine Abwehr w&uuml;rfeln darf).</p><p>Ein geblendetes Ziel hat -8 auf alle Handlungen, bei denen es sehen k&ouml;nnen sollte.</p><p>Selbst augenlose Untote, wie beispielsweise Skelette, werden durch das magische Licht geblendet. Blinde Lebewesen sind dagegen nicht betroffen.</p>",
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"spellModifier": {
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"complex": "-(AGI+AU)/2 des Ziels"
"_id": "16dN0fMIjJwdhvGF",
"name": "Blenden",
"type": "spell",
"img": "systems/ds4/assets/icons/game-icons/lorc/laser-sparks.svg",
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"sort": 100000,
"flags": {
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},
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"demonology": false,
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"description": "<p>Ein glei&szlig;ender Lichtstrahl schie&szlig;t aus der Hand des Zauberwirkers und blendet bei Erfolg das Ziel (welches dagegen keine Abwehr w&uuml;rfeln darf).</p><p>Ein geblendetes Ziel hat -8 auf alle Handlungen, bei denen es sehen k&ouml;nnen sollte.</p><p>Selbst augenlose Untote, wie beispielsweise Skelette, werden durch das magische Licht geblendet. Blinde Lebewesen sind dagegen nicht betroffen.</p>",
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"spellModifier": {
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"complex": "-(AGI+AU)/2 des Ziels"
},
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"ice": false,
"fire": false,
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View file

@ -1,30 +1,30 @@
{
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"name": "Blickangriff",
"type": "specialCreatureAbility",
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},
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"effects": [],
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"description": "<p>Greift mit seinem Blick aktionsfrei jeden an, dem GEI+AU misslingt. Wer gegen die Kreatur vorgeht, ohne ihr in die Augen zu sehen, erh&auml;lt -4 auf alle Proben, ist aber nicht mehr Ziel ihrer Blickangriffe.</p>",
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"_id": "MuXvP2TjwvevxLpo",
"name": "Blickangriff",
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},
"img": "systems/ds4/assets/icons/official/special-creature-abilities/gaze-attack.png",
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"description": "<p>Greift mit seinem Blick aktionsfrei jeden an, dem GEI+AU misslingt. Wer gegen die Kreatur vorgeht, ohne ihr in die Augen zu sehen, erh&auml;lt -4 auf alle Proben, ist aber nicht mehr Ziel ihrer Blickangriffe.</p>",
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View file

@ -1,30 +1,30 @@
{
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View file

@ -1,30 +1,30 @@
{
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"img": "systems/ds4/assets/icons/official/special-creature-abilities/breath-weapon.png",
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},
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"description": "<p>Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schie&szlig;en-Angriff) &ndash; nur f&uuml;r magische Abwehrboni wird gew&uuml;rfelt (PW: Bonush&ouml;he). GE x 5 m langer Kegel (am Ende GE x 3 m breit).</p>",
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}

View file

@ -1,73 +1,73 @@
{
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},
"img": "systems/ds4/assets/icons/game-icons/delapouite/bolt-spell-cast.svg",
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View file

@ -1,33 +1,33 @@
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View file

@ -1,33 +1,33 @@
{
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View file

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View file

@ -1,30 +1,30 @@
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View file

@ -1,30 +1,30 @@
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View file

@ -1,30 +1,30 @@
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View file

@ -1,30 +1,30 @@
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View file

@ -1,30 +1,30 @@
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View file

@ -1,30 +1,30 @@
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View file

@ -1,30 +1,30 @@
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View file

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View file

@ -1,73 +1,73 @@
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View file

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View file

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View file

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View file

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View file

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View file

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Some files were not shown because too many files have changed in this diff Show more