Commit graph

12 commits

Author SHA1 Message Date
978301eab1
feat: allow using String.prototype.includes in item effect filters 2023-09-16 10:56:21 +02:00
7670d7f808
chore: reformat with 2 spaces
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2023-07-10 22:33:01 +02:00
62065a8d31
feat: use new ActiveEffect transferral system
Closes #68
2023-07-09 23:17:38 +02:00
692d311558
fix: make ActiveEffects work properly 2023-07-09 23:16:54 +02:00
db6ee373ff fix: fix issue where active effects would be applied multiple times 2022-12-02 00:00:39 +01:00
f25b46a226 feat: update for v10 2022-11-28 02:39:04 +01:00
6277e27056 refactor: convert to ECMAScript where necessary
Also drop @league-of-foundry-developers/foundry-vtt-types.
2022-11-28 02:38:17 +01:00
1e094691ff feat: display opponent defense in attack/spell rolls and make it adjustable via effects
This makes it so that the Talents “Verletzen” and “Verheerer” can sort of be automated.
Compendium packs have been updated accordingly.
2022-11-10 01:43:42 +01:00
01fb92732b fix: correctly calculate the check target number for communicate
It receives a bonus of +1 for each known language
2022-11-06 23:03:19 +01:00
acf48c4c44 feat: make it possible to affect the armor value spell malus with Active Effects
The corresponding key is `data.armorValueSpellMalus`
2022-11-06 21:44:02 +00:00
bdb17cfac7 fix: apply effects to embedded items after all embedded items have been prepared 2022-11-05 02:42:01 +01:00
c5d4ec1abd refactor: improve structure of src 2022-11-04 21:47:18 +01:00