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978301eab1
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feat: allow using String.prototype.includes in item effect filters
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2023-09-16 10:56:21 +02:00 |
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7670d7f808
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chore: reformat with 2 spaces
ci/woodpecker/pr/checks Pipeline was successful
ci/woodpecker/push/checks Pipeline was successful
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2023-07-10 22:33:01 +02:00 |
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62065a8d31
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feat: use new ActiveEffect transferral system
Closes #68
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2023-07-09 23:17:38 +02:00 |
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692d311558
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fix: make ActiveEffects work properly
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2023-07-09 23:16:54 +02:00 |
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db6ee373ff
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fix: fix issue where active effects would be applied multiple times
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2022-12-02 00:00:39 +01:00 |
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f25b46a226
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feat: update for v10
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2022-11-28 02:39:04 +01:00 |
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6277e27056
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refactor: convert to ECMAScript where necessary
Also drop @league-of-foundry-developers/foundry-vtt-types.
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2022-11-28 02:38:17 +01:00 |
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1e094691ff
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feat: display opponent defense in attack/spell rolls and make it adjustable via effects
This makes it so that the Talents “Verletzen” and “Verheerer” can sort of be automated.
Compendium packs have been updated accordingly.
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2022-11-10 01:43:42 +01:00 |
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01fb92732b
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fix: correctly calculate the check target number for communicate
It receives a bonus of +1 for each known language
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2022-11-06 23:03:19 +01:00 |
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acf48c4c44
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feat: make it possible to affect the armor value spell malus with Active Effects
The corresponding key is `data.armorValueSpellMalus`
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2022-11-06 21:44:02 +00:00 |
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bdb17cfac7
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fix: apply effects to embedded items after all embedded items have been prepared
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2022-11-05 02:42:01 +01:00 |
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c5d4ec1abd
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refactor: improve structure of src
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2022-11-04 21:47:18 +01:00 |
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