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4e2691e19f
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simplify DS4Actor._getOriginatingItemOfActiveEffect
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2021-02-16 14:52:22 +01:00 |
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66334d338f
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Simplify ActiveEffect handling by a lot
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2021-02-16 03:26:26 +01:00 |
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1b715031a8
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Tie active effects to equipped flag for token actors, too
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2021-02-16 02:07:34 +01:00 |
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433a374936
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Fix doc
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2021-02-08 03:38:50 +01:00 |
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b74ee5ec7c
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Merge branch '068-enable-strict-mode' into 050-basic-active-effects
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2021-02-08 03:26:57 +01:00 |
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d5db788c31
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Do some cleanup
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2021-02-07 11:51:36 +01:00 |
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5598255d6e
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Improve typing of DS4Item and DS4Actor
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2021-02-05 03:42:42 +01:00 |
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6c3432cb26
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update type definitions
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2021-01-31 19:57:14 +01:00 |
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62cc5a0e7c
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switch to foundry-vtt-types
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2021-01-26 03:55:18 +01:00 |
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61c6f6edd9
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move calculation of total attributes and traits to prepareBaseData
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2021-01-25 10:32:13 +01:00 |
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b157cff67a
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fix typo
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2021-01-25 01:33:13 +01:00 |
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85ec5faec2
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implement basic active effects
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2021-01-25 01:09:51 +01:00 |
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4bbc177329
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allow negative hit points with the token HUD
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2021-01-23 23:51:21 +01:00 |
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ecfbe9fa2a
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automatically calculate base combat values
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2021-01-19 03:31:40 +01:00 |
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fc144aa3f6
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Apply 1 suggestion(s) to 1 file(s)
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2021-01-18 19:03:08 +01:00 |
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e36f30a787
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Add special abilities to creature sheet
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2021-01-13 17:20:25 +01:00 |
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c422635d66
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add special creature ability as item type
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2021-01-11 00:55:49 +01:00 |
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b361d2da04
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make hit points usable in resource bar
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2021-01-07 12:47:38 +01:00 |
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59fb033db8
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adjust character data to consist of basic character data
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2020-12-30 15:01:17 +01:00 |
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082cd03b71
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improve effects type checking
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2020-12-29 00:33:43 +01:00 |
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9385917edd
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Update to new data bindings, everythings an interface now.
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2020-12-28 17:34:40 +01:00 |
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d9440b27a6
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Type-ify Actor.
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2020-12-28 15:51:00 +01:00 |
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2ba687eb14
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add eslint and prettier
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2020-12-23 18:23:26 +01:00 |
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d163fd27fe
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switch to using TypeScript
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2020-12-23 16:52:20 +01:00 |
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