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vite.config.js |
DS4
An implementation of the Dungeonslayers 4 game system for Foundry Virtual Tabletop.
This system provides sheet support for Actors and Items and mechanical support for dice and rules necessary to play games of Dungeonslayers 4.
Installation
To install and use the Dungeonslayers 4 system for Foundry Virtual Tabletop, find it in the list in the Install System dialog on the Setup menu of the application. Alternatively, paste the following Manifest URL in that dialog:
https://git.f3l.de/api/packages/dungeonslayers/generic/ds4/latest/system.json
Development
Prerequisites
In order to build this system, recent versions of node
and pnpm
are
required. Most likely using npm
or yarn
also works but only pnpm
is
officially supported. We recommend using the latest lts version of node
. If
you use nvm
to manage your node
versions, you can simply run
nvm install
in the project's root directory.
You also need to install the project's dependencies. To do so, run
pnpm install
Building
You can build the project by running
pnpm build
Alternatively, you can run
pnpm watch
to watch for changes and automatically build as necessary.
Linking the built system to Foundry VTT
In order to provide a fluent development experience, it is recommended to link
the built system to your local Foundry VTT installation's data folder. In order
to do so, first add a file called foundryconfig.json
to the project root with
the following content:
{
"dataPath": "<path to your home directory>/.local/share/FoundryVTT"
}
On platforms other than Linux you need to adjust the path accordingly.
Then run
pnpm link-package
Running the tests
You can run the tests with the following command:
pnpm test
Contributing
Code and content contributions are accepted. To report issues, please contact us in Matrix.
Licensing
This project is being developed under the terms of the LIMITED LICENSE AGREEMENT FOR MODULE DEVELOPMENT for Foundry Virtual Tabletop.
The project itself is licensed under multiple licenses. REUSE is used to
specify the licenses for the individual files. Most of the licenses are
specified either inside the source file or by an accompanying .license
file,
but for some files, the licenses are specified in .reuse/dep5. Some of the
work that is being reused by this project requires attribution to the original
author(s). You can find these attributions in ATTRIBUTION.md.