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24725c15f9
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Add a macro to perform generic checks
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2021-05-13 21:39:42 +02:00 |
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eb49c15d5f
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Add optional tracking of slayer points
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2021-05-13 15:41:00 +02:00 |
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ad2fd01353
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Add checks for analyzing magic
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2021-04-13 20:19:25 +02:00 |
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e545e3f030
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Refactor for better readability (addressed CR comments)
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2021-03-29 21:20:08 +02:00 |
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30aed22c03
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Fix TSDoc string
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2021-03-24 09:24:14 +01:00 |
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f038509910
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Add functionality for common checks, which can be affected by effects and be performed as macros
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2021-03-24 09:19:26 +01:00 |
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cb5ad74a71
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Remove some unnecessary casts and fallbacks
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2021-03-22 10:28:37 +01:00 |
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17633ced68
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Separate types for data and _data for DS4Actor
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2021-03-22 10:18:43 +01:00 |
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7c7d30854c
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Separate data and _data for DS4Item
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2021-03-22 09:04:45 +01:00 |
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68c20ccdc6
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Fix Actor.data.data.rolling being undefined
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2021-03-04 00:54:41 +01:00 |
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b07ee31b38
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Add maximumCoupResult and minimumFumbleResult to actor data
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2021-03-04 00:41:57 +01:00 |
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343a888b68
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Rename loot and equipment
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2021-02-21 03:40:54 +01:00 |
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d5af9c90c4
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Simplify active effect application slightly
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2021-02-18 13:42:59 +01:00 |
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24d8926645
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correctly handle overrides
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2021-02-18 13:24:52 +01:00 |
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38a3437267
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Small cleanup
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2021-02-16 16:34:23 +01:00 |
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624059ef02
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Always derive hitPoints.max from the final hitPoints.total
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2021-02-16 15:39:18 +01:00 |
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4e2691e19f
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simplify DS4Actor._getOriginatingItemOfActiveEffect
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2021-02-16 14:52:22 +01:00 |
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66334d338f
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Simplify ActiveEffect handling by a lot
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2021-02-16 03:26:26 +01:00 |
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1b715031a8
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Tie active effects to equipped flag for token actors, too
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2021-02-16 02:07:34 +01:00 |
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433a374936
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Fix doc
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2021-02-08 03:38:50 +01:00 |
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b74ee5ec7c
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Merge branch '068-enable-strict-mode' into 050-basic-active-effects
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2021-02-08 03:26:57 +01:00 |
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d5db788c31
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Do some cleanup
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2021-02-07 11:51:36 +01:00 |
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5598255d6e
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Improve typing of DS4Item and DS4Actor
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2021-02-05 03:42:42 +01:00 |
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6c3432cb26
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update type definitions
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2021-01-31 19:57:14 +01:00 |
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62cc5a0e7c
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switch to foundry-vtt-types
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2021-01-26 03:55:18 +01:00 |
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61c6f6edd9
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move calculation of total attributes and traits to prepareBaseData
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2021-01-25 10:32:13 +01:00 |
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b157cff67a
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fix typo
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2021-01-25 01:33:13 +01:00 |
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85ec5faec2
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implement basic active effects
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2021-01-25 01:09:51 +01:00 |
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4bbc177329
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allow negative hit points with the token HUD
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2021-01-23 23:51:21 +01:00 |
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ecfbe9fa2a
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automatically calculate base combat values
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2021-01-19 03:31:40 +01:00 |
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fc144aa3f6
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Apply 1 suggestion(s) to 1 file(s)
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2021-01-18 19:03:08 +01:00 |
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e36f30a787
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Add special abilities to creature sheet
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2021-01-13 17:20:25 +01:00 |
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c422635d66
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add special creature ability as item type
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2021-01-11 00:55:49 +01:00 |
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b361d2da04
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make hit points usable in resource bar
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2021-01-07 12:47:38 +01:00 |
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59fb033db8
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adjust character data to consist of basic character data
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2020-12-30 15:01:17 +01:00 |
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082cd03b71
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improve effects type checking
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2020-12-29 00:33:43 +01:00 |
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9385917edd
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Update to new data bindings, everythings an interface now.
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2020-12-28 17:34:40 +01:00 |
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d9440b27a6
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Type-ify Actor.
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2020-12-28 15:51:00 +01:00 |
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2ba687eb14
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add eslint and prettier
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2020-12-23 18:23:26 +01:00 |
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d163fd27fe
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switch to using TypeScript
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2020-12-23 16:52:20 +01:00 |
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