8d32d0e3bb
enrich effects tab in actor sheet with more detail
2021-09-12 18:35:07 +02:00
6a406db60a
fix issues
2021-09-12 17:48:14 +02:00
dfbff5efbd
release version 1.3.2
2021-08-19 02:33:36 +00:00
b10c8e3820
improve skeleton images
2021-08-19 04:26:11 +02:00
b215ce03d1
release version 1.3.1
2021-08-19 02:12:18 +00:00
15c74e995a
Fix building with new vtt types
2021-08-19 04:03:18 +02:00
10a9a0c03a
Bump compatible core version to 0.8.9
2021-08-19 01:47:36 +00:00
a2fd55b836
release version 1.3.0
2021-08-19 01:42:54 +00:00
1e7368875c
Add drag & drop support for effects between different sheets
...
Also refactor some effect related functionality into the DS4ActiveEffect class
2021-08-19 03:19:20 +02:00
bebbb3bcd9
clean up token images
2021-08-19 02:00:42 +02:00
040c0f8069
Merge branch 'master' into 55-creatures-compendium
2021-08-18 21:29:40 +02:00
SaschaM
6b311b2866
Copied the right creatures.db and deleted zauber.db
2021-08-07 13:06:21 +02:00
SaschaM
4ba5810d03
Changed tokens and added missing creatures
2021-08-06 22:49:58 +02:00
58965c000b
release version 1.2.1
2021-07-25 01:00:52 +00:00
dd0c577324
Fix drag & drop of items
2021-07-25 02:53:52 +02:00
23b7cb34d2
release version 1.2.0
2021-07-23 15:53:37 +00:00
cbc46b7c06
Make icon
required in EnrichedActiveEffectDataSource
2021-07-23 17:34:52 +02:00
e10a3f17ac
Display fallback icon iin the effects tab if no icon is available
2021-07-23 17:32:26 +02:00
710659510e
Fix items not being rollable in the char sheet
2021-07-23 17:08:07 +02:00
cada51877d
Remove unused @use
2021-07-23 12:50:13 +02:00
22923855f9
Ad documentation for enforce
2021-07-23 12:48:11 +02:00
2b3dd9b859
Improve enforce
to also work before initialization of game
2021-07-23 12:39:01 +02:00
20226e30b1
Add missing licensing information
2021-07-23 12:33:52 +02:00
14f87163ff
Keep the source name od effects up to date in the actor sheet.
2021-07-23 12:30:53 +02:00
f92bbff902
Fix a localization typo
2021-07-23 01:13:45 +02:00
bac53c4828
Use same styling class for effect-list and item-list
...
Also center some columns in those lists
2021-07-23 01:11:42 +02:00
8d47c3d87b
remove unused property systemVersion from system.json
2021-07-23 00:47:49 +02:00
48620636df
Clean up actor sheet
2021-07-23 00:43:15 +02:00
1f629f3468
Rename "Special Creature Abilities" tab to "Abilities"
2021-07-22 04:06:29 +02:00
2ef58012c6
Add possibility to enable / disable effects in the actor sheet
2021-07-22 02:50:16 +02:00
bb67788abc
Localize names / labels of newly created embedded items / effects
2021-07-22 02:20:17 +02:00
808dab7f5a
Add possibility to delete and edit effects in the actor sheet
2021-07-22 02:02:35 +02:00
Sascha Martens
a5ec403fac
Changed tokens
...
Repaired the Bär token
Deleted the Aligator token submerged in water
Added dragons of all coleur
Deleted humanoid tokens which aren#t needed
Deleted token of Leichnam
Deleted Monsterspinne tokens which had a bad resolution
Changed the Ogre tokens
Linked the boar tokens to the Reitkeiler
Changed Token Images of Giants
Deleted Todesfee Token
Deleted Token of Schwarm but kept the size, because it's the official
size category
2021-07-21 17:29:26 +02:00
Sascha Martens
0d79e38898
Merge branch '55-creatures-compendium' of git.f3l.de:dungeonslayers/ds4 into 55-creatures-compendium
2021-07-21 15:12:44 +02:00
4d2a7d1686
Simplify getting the source name of effects
2021-07-20 02:36:59 +02:00
e39d245aff
WIP: Add effects tab to actor sheets
2021-07-20 02:36:59 +02:00
d3ec463201
Readd creature compendium to system.json
2021-07-19 22:09:36 +02:00
SaschaM
9de7645f1b
Changed system.json
2021-07-19 21:50:45 +02:00
Sascha Martens
7766bbd5d4
Deleted tokenimage of Schwarm
2021-07-19 17:39:15 +02:00
Sascha Martens
1fb3e4c02e
Deleted the tokenimage of Todesfee
2021-07-19 17:39:15 +02:00
Sascha Martens
cf7884e1c7
Added Reitkeiler Tokenimage
2021-07-19 17:39:15 +02:00
b6d4fa84f4
Add more colors for dragons
2021-07-15 19:30:11 +02:00
844744e4dc
Add the possibility to reference actor properties in the values of effects
...
Additionally, this also adds the possibility to do math inside the values of
effects. All math functions that are available for rolls are also available
here.
2021-07-13 02:03:10 +02:00
3b75b17c99
release version 1.1.3
2021-07-12 17:19:44 +00:00
63d5027b9c
Fix the armor type missing from the actor sheet
2021-07-12 17:01:34 +00:00
88684034a1
release version 1.1.2
2021-07-12 00:42:03 +00:00
c9e8e641a1
Fix broken item images
...
Unfortunately, foundry changed the names of some of its icons, some of which we used in the items compendium. This updates the paths in the compendium accordingly.
Additionally, this also adds images for all the potions.
2021-07-12 02:37:10 +02:00
9085f237e8
release version 1.1.1
2021-07-11 23:43:16 +00:00
d7fbc458b0
Fix a bug where character sheets would not load
2021-07-12 01:38:56 +02:00
8633afa1d2
release version 1.1.0
2021-07-11 23:17:07 +00:00
8268cd48a6
update dependencies
2021-07-12 01:12:46 +02:00
9b7d3e5a7b
fix label-input matching for core values and addit text to combat values
2021-07-12 01:00:50 +02:00
959bfcc3e4
Cleanup up creature sheet
2021-07-12 00:12:59 +02:00
cd6be32583
Clean up character sheet
2021-07-11 05:04:05 +02:00
7f627df416
Slightly improve basic properties
2021-07-11 01:02:38 +02:00
b744e53f94
Combine biography and profile tabs
2021-07-10 21:02:48 +02:00
a10c98c3ce
Add missing licensing info
2021-07-08 23:32:22 +02:00
aad9d30a7b
Update to newest types and remove now obsolete object spreading
2021-07-08 23:31:17 +02:00
dff760a7f1
preload fonts so that when first opening an actor / item sheet, they are already available and the sheet is rendered faster
2021-07-08 23:25:00 +02:00
6ae2712a72
release version 1.0.0
2021-07-08 06:18:29 +00:00
05933af152
cleanup
2021-07-08 08:00:58 +02:00
01a192d864
Add licensing info to migrationHelper.ts
2021-07-08 07:17:59 +02:00
e4143446aa
Fix migration
2021-07-08 07:10:34 +02:00
b694f20e1c
Update migrations for 0.8.x
2021-07-08 02:32:25 +02:00
1099b1500e
Use Number.isSafeInteger to guard against invalid numbers in check-factory
2021-07-07 22:46:21 +02:00
c57960c153
Update vtt types
2021-07-07 19:22:35 +02:00
5367e67707
Merge remote-tracking branch 'origin/master' into 55-creatures-compendium
2021-07-02 18:05:28 +02:00
7ca8fff910
Update vtt-types and get rid of now unnecessary @ts-ignores
2021-07-01 22:02:52 +02:00
836e57347f
Small cleanup
2021-07-01 04:24:51 +02:00
f26d75b56f
Do a bit of cleanup
2021-07-01 02:56:09 +02:00
2161a8e92a
Avoid min and max rolls being highlighted incorrectly
2021-07-01 02:09:34 +02:00
7a37f46017
Fix slaying dice modifier
2021-07-01 01:51:50 +02:00
1ddabc388c
use methods from the foundry.utils namespaces instead of their global counterparts
2021-07-01 01:08:30 +02:00
8f7f6af359
Fix DS4Check for 0.8.x
2021-07-01 00:36:41 +02:00
61b757ae8f
Fix Actor sheets
2021-06-30 19:14:52 +02:00
0369748629
Update types and remove unnecessary ts-ignores
2021-06-30 16:02:49 +02:00
91e5007391
Fix item sheets
2021-06-30 14:24:23 +02:00
8a939e84a1
Make AktorSheet#getData compile
2021-06-30 13:42:20 +02:00
d85d335799
Uppdate DS4ItemSheet#getData
2021-06-30 13:26:15 +02:00
5bf9ee534d
A little cleanup
2021-06-30 13:08:41 +02:00
918fa5081b
Make DS4Item compile and commen getData methods for now
2021-06-30 12:54:39 +02:00
446340c064
temporary comment migrations
2021-06-30 05:04:58 +02:00
76f42fe280
More WIP
2021-06-30 05:00:23 +02:00
ba493f4f18
More WIP on 0.8.x migration
2021-06-30 04:32:10 +02:00
6b39284164
More WIP on 0.8.x migration
2021-06-30 03:53:52 +02:00
ef01698178
WIP: Update to 0.8.x
2021-06-30 02:17:54 +02:00
344302be69
release version 0.8.0
2021-06-26 23:05:11 +00:00
058c58f1c4
small fixes
2021-06-27 00:24:05 +02:00
4694cffe06
Update licensing information in system.json
2021-06-27 00:10:46 +02:00
4a169c7111
Update icon paths in compendium packs and config.ts
2021-06-26 23:57:36 +02:00
2d647094f7
Use REUSE to specify licensing info
2021-06-26 22:02:00 +02:00
a987b59b65
Add logger that encapsulates console logging
2021-06-26 16:34:30 +02:00
1f6d13c49d
Fix issue with CheckFactory parsing empty strings as NaN for check related values
2021-06-26 16:32:31 +02:00
ff6427f5a9
Fix problem with check target numbers <= 0
...
The fix has 2 components:
1. The logic for evaluating checks now supports check target numbers<= 0
by still using a single die in this case
2. The CheckFactory sets the check target number to 0 even if it would
be < 0. This is necessary because negative numbers would interfer
with foundry's math evaluation in rolls and would not be picked up
correctly.
2021-06-26 16:32:31 +02:00
d443b339d8
Improve code slightly in a couple of places
2021-06-26 11:42:50 +02:00
Sascha Martens
ed3678823f
Deleted Riese token image
2021-06-25 08:38:02 +02:00
Sascha Martens
7552a0616d
Deleted 2 giant spider images with bad resolutions
2021-06-25 08:36:02 +02:00
Sascha Martens
9ed061f1ac
Deleted Leichnam Token
2021-06-25 08:32:58 +02:00
Sascha Martens
5afb404699
Deleted the submerged Aligator image
2021-06-23 08:53:14 +02:00
Sascha Martens
785cdc537c
Changed the path to the bear token of the bear creature
2021-06-23 08:52:06 +02:00