aad9d30a7b
Update to newest types and remove now obsolete object spreading
2021-07-08 23:31:17 +02:00
dff760a7f1
preload fonts so that when first opening an actor / item sheet, they are already available and the sheet is rendered faster
2021-07-08 23:25:00 +02:00
e7f6477127
Merge branch 'update-dependencies' into 'master'
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Update dependencies
See merge request dungeonslayers/ds4!118
2021-07-08 21:20:30 +00:00
059042b3ff
update sass
2021-07-08 21:18:36 +00:00
20ee40be22
Update all dependencies except for sass
2021-07-08 21:18:36 +00:00
6ae2712a72
release version 1.0.0
2021-07-08 06:18:29 +00:00
a07dd207c3
Merge branch '074-update-to-foundry-0.8.x' into 'master'
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Update to 0.8.x
Closes #74
See merge request dungeonslayers/ds4!117
2021-07-08 06:16:12 +00:00
05933af152
cleanup
2021-07-08 08:00:58 +02:00
26233d61ea
Use published foundry vtt types
2021-07-08 07:28:10 +02:00
01a192d864
Add licensing info to migrationHelper.ts
2021-07-08 07:17:59 +02:00
e4143446aa
Fix migration
2021-07-08 07:10:34 +02:00
b694f20e1c
Update migrations for 0.8.x
2021-07-08 02:32:25 +02:00
c46c2c4a0a
Fix tests
2021-07-07 23:38:33 +02:00
1099b1500e
Use Number.isSafeInteger to guard against invalid numbers in check-factory
2021-07-07 22:46:21 +02:00
c57960c153
Update vtt types
2021-07-07 19:22:35 +02:00
623558dc78
cleanup tsconfig.json
2021-07-02 17:46:13 +02:00
fd7b14b43b
Remove accidentally checked in package-lock.json
2021-07-01 22:06:41 +02:00
7ca8fff910
Update vtt-types and get rid of now unnecessary @ts-ignores
2021-07-01 22:02:52 +02:00
836e57347f
Small cleanup
2021-07-01 04:24:51 +02:00
f26d75b56f
Do a bit of cleanup
2021-07-01 02:56:09 +02:00
2161a8e92a
Avoid min and max rolls being highlighted incorrectly
2021-07-01 02:09:34 +02:00
7a37f46017
Fix slaying dice modifier
2021-07-01 01:51:50 +02:00
1ddabc388c
use methods from the foundry.utils namespaces instead of their global counterparts
2021-07-01 01:08:30 +02:00
8f7f6af359
Fix DS4Check for 0.8.x
2021-07-01 00:36:41 +02:00
61b757ae8f
Fix Actor sheets
2021-06-30 19:14:52 +02:00
0369748629
Update types and remove unnecessary ts-ignores
2021-06-30 16:02:49 +02:00
91e5007391
Fix item sheets
2021-06-30 14:24:23 +02:00
8a939e84a1
Make AktorSheet#getData compile
2021-06-30 13:42:20 +02:00
d85d335799
Uppdate DS4ItemSheet#getData
2021-06-30 13:26:15 +02:00
5bf9ee534d
A little cleanup
2021-06-30 13:08:41 +02:00
918fa5081b
Make DS4Item compile and commen getData methods for now
2021-06-30 12:54:39 +02:00
446340c064
temporary comment migrations
2021-06-30 05:04:58 +02:00
76f42fe280
More WIP
2021-06-30 05:00:23 +02:00
650cbe7310
add explicit license for husky gitignore
2021-06-30 04:33:24 +02:00
ba493f4f18
More WIP on 0.8.x migration
2021-06-30 04:32:10 +02:00
6b39284164
More WIP on 0.8.x migration
2021-06-30 03:53:52 +02:00
ef01698178
WIP: Update to 0.8.x
2021-06-30 02:17:54 +02:00
344302be69
release version 0.8.0
2021-06-26 23:05:11 +00:00
5d65b3075a
Merge branch 'update-dependencies' into 'master'
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Update dependencies
See merge request dungeonslayers/ds4!116
2021-06-26 22:56:03 +00:00
317c2df52f
Update dependencies
2021-06-27 00:54:04 +02:00
a0578a8079
Merge branch 'switch-to-reuse-for-licensing' into 'master'
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Use REUSE to specify licensing info
See merge request dungeonslayers/ds4!115
2021-06-26 22:43:37 +00:00
058c58f1c4
small fixes
2021-06-27 00:24:05 +02:00
4694cffe06
Update licensing information in system.json
2021-06-27 00:10:46 +02:00
e792c94dea
add reuse ci step
2021-06-27 00:01:53 +02:00
4a169c7111
Update icon paths in compendium packs and config.ts
2021-06-26 23:57:36 +02:00
2d647094f7
Use REUSE to specify licensing info
2021-06-26 22:02:00 +02:00
3f6682c9b2
Merge branch '085-fix-problem-with-negative-ctn' into 'master'
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Fix problem with check target numbers <= 0
Closes #85
See merge request dungeonslayers/ds4!114
2021-06-26 14:37:05 +00:00
a987b59b65
Add logger that encapsulates console logging
2021-06-26 16:34:30 +02:00
1f6d13c49d
Fix issue with CheckFactory parsing empty strings as NaN for check related values
2021-06-26 16:32:31 +02:00
ff6427f5a9
Fix problem with check target numbers <= 0
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The fix has 2 components:
1. The logic for evaluating checks now supports check target numbers<= 0
by still using a single die in this case
2. The CheckFactory sets the check target number to 0 even if it would
be < 0. This is necessary because negative numbers would interfer
with foundry's math evaluation in rolls and would not be picked up
correctly.
2021-06-26 16:32:31 +02:00