Commit graph

608 commits

Author SHA1 Message Date
e2411e0fd7 release version 1.4.0 2021-09-12 16:39:09 +00:00
8d32d0e3bb enrich effects tab in actor sheet with more detail 2021-09-12 18:35:07 +02:00
6a406db60a fix issues 2021-09-12 17:48:14 +02:00
dfbff5efbd release version 1.3.2 2021-08-19 02:33:36 +00:00
b10c8e3820 improve skeleton images 2021-08-19 04:26:11 +02:00
b215ce03d1 release version 1.3.1 2021-08-19 02:12:18 +00:00
15c74e995a Fix building with new vtt types 2021-08-19 04:03:18 +02:00
10a9a0c03a Bump compatible core version to 0.8.9 2021-08-19 01:47:36 +00:00
a2fd55b836 release version 1.3.0 2021-08-19 01:42:54 +00:00
1e7368875c Add drag & drop support for effects between different sheets
Also refactor some effect related functionality into the DS4ActiveEffect class
2021-08-19 03:19:20 +02:00
bebbb3bcd9 clean up token images 2021-08-19 02:00:42 +02:00
040c0f8069 Merge branch 'master' into 55-creatures-compendium 2021-08-18 21:29:40 +02:00
SaschaM
6b311b2866 Copied the right creatures.db and deleted zauber.db 2021-08-07 13:06:21 +02:00
SaschaM
4ba5810d03 Changed tokens and added missing creatures 2021-08-06 22:49:58 +02:00
58965c000b release version 1.2.1 2021-07-25 01:00:52 +00:00
dd0c577324 Fix drag & drop of items 2021-07-25 02:53:52 +02:00
23b7cb34d2 release version 1.2.0 2021-07-23 15:53:37 +00:00
cbc46b7c06 Make icon required in EnrichedActiveEffectDataSource 2021-07-23 17:34:52 +02:00
e10a3f17ac Display fallback icon iin the effects tab if no icon is available 2021-07-23 17:32:26 +02:00
710659510e Fix items not being rollable in the char sheet 2021-07-23 17:08:07 +02:00
cada51877d Remove unused @use 2021-07-23 12:50:13 +02:00
22923855f9 Ad documentation for enforce 2021-07-23 12:48:11 +02:00
2b3dd9b859 Improve enforce to also work before initialization of game 2021-07-23 12:39:01 +02:00
20226e30b1 Add missing licensing information 2021-07-23 12:33:52 +02:00
14f87163ff Keep the source name od effects up to date in the actor sheet. 2021-07-23 12:30:53 +02:00
f92bbff902 Fix a localization typo 2021-07-23 01:13:45 +02:00
bac53c4828 Use same styling class for effect-list and item-list
Also center some columns in those lists
2021-07-23 01:11:42 +02:00
8d47c3d87b remove unused property systemVersion from system.json 2021-07-23 00:47:49 +02:00
48620636df Clean up actor sheet 2021-07-23 00:43:15 +02:00
1f629f3468 Rename "Special Creature Abilities" tab to "Abilities" 2021-07-22 04:06:29 +02:00
2ef58012c6 Add possibility to enable / disable effects in the actor sheet 2021-07-22 02:50:16 +02:00
bb67788abc Localize names / labels of newly created embedded items / effects 2021-07-22 02:20:17 +02:00
808dab7f5a Add possibility to delete and edit effects in the actor sheet 2021-07-22 02:02:35 +02:00
Sascha Martens
a5ec403fac Changed tokens
Repaired the Bär token
Deleted the Aligator token submerged in water
Added dragons of all coleur
Deleted humanoid tokens which aren#t needed
Deleted token of Leichnam
Deleted Monsterspinne tokens which had a bad resolution
Changed the Ogre tokens
Linked the boar tokens to the Reitkeiler
Changed Token Images of Giants
Deleted Todesfee Token
Deleted Token of Schwarm but kept the size, because it's the official
size category
2021-07-21 17:29:26 +02:00
Sascha Martens
0d79e38898 Merge branch '55-creatures-compendium' of git.f3l.de:dungeonslayers/ds4 into 55-creatures-compendium 2021-07-21 15:12:44 +02:00
4d2a7d1686 Simplify getting the source name of effects 2021-07-20 02:36:59 +02:00
e39d245aff WIP: Add effects tab to actor sheets 2021-07-20 02:36:59 +02:00
d3ec463201 Readd creature compendium to system.json 2021-07-19 22:09:36 +02:00
SaschaM
9de7645f1b Changed system.json 2021-07-19 21:50:45 +02:00
Sascha Martens
7766bbd5d4 Deleted tokenimage of Schwarm 2021-07-19 17:39:15 +02:00
Sascha Martens
1fb3e4c02e Deleted the tokenimage of Todesfee 2021-07-19 17:39:15 +02:00
Sascha Martens
cf7884e1c7 Added Reitkeiler Tokenimage 2021-07-19 17:39:15 +02:00
b6d4fa84f4 Add more colors for dragons 2021-07-15 19:30:11 +02:00
844744e4dc Add the possibility to reference actor properties in the values of effects
Additionally, this also adds the possibility to do math inside the values of
effects. All math functions that are available for rolls are also available
here.
2021-07-13 02:03:10 +02:00
3b75b17c99 release version 1.1.3 2021-07-12 17:19:44 +00:00
63d5027b9c Fix the armor type missing from the actor sheet 2021-07-12 17:01:34 +00:00
88684034a1 release version 1.1.2 2021-07-12 00:42:03 +00:00
c9e8e641a1 Fix broken item images
Unfortunately, foundry changed the names of some of its icons, some of which we used in the items compendium. This updates the paths in the compendium accordingly.

Additionally, this also adds images for all the potions.
2021-07-12 02:37:10 +02:00
9085f237e8 release version 1.1.1 2021-07-11 23:43:16 +00:00
d7fbc458b0 Fix a bug where character sheets would not load 2021-07-12 01:38:56 +02:00
8633afa1d2 release version 1.1.0 2021-07-11 23:17:07 +00:00
8268cd48a6 update dependencies 2021-07-12 01:12:46 +02:00
9b7d3e5a7b fix label-input matching for core values and addit text to combat values 2021-07-12 01:00:50 +02:00
959bfcc3e4 Cleanup up creature sheet 2021-07-12 00:12:59 +02:00
cd6be32583 Clean up character sheet 2021-07-11 05:04:05 +02:00
7f627df416 Slightly improve basic properties 2021-07-11 01:02:38 +02:00
b744e53f94 Combine biography and profile tabs 2021-07-10 21:02:48 +02:00
a10c98c3ce Add missing licensing info 2021-07-08 23:32:22 +02:00
aad9d30a7b Update to newest types and remove now obsolete object spreading 2021-07-08 23:31:17 +02:00
dff760a7f1 preload fonts so that when first opening an actor / item sheet, they are already available and the sheet is rendered faster 2021-07-08 23:25:00 +02:00
6ae2712a72 release version 1.0.0 2021-07-08 06:18:29 +00:00
05933af152 cleanup 2021-07-08 08:00:58 +02:00
01a192d864 Add licensing info to migrationHelper.ts 2021-07-08 07:17:59 +02:00
e4143446aa Fix migration 2021-07-08 07:10:34 +02:00
b694f20e1c Update migrations for 0.8.x 2021-07-08 02:32:25 +02:00
1099b1500e Use Number.isSafeInteger to guard against invalid numbers in check-factory 2021-07-07 22:46:21 +02:00
c57960c153 Update vtt types 2021-07-07 19:22:35 +02:00
5367e67707 Merge remote-tracking branch 'origin/master' into 55-creatures-compendium 2021-07-02 18:05:28 +02:00
7ca8fff910 Update vtt-types and get rid of now unnecessary @ts-ignores 2021-07-01 22:02:52 +02:00
836e57347f Small cleanup 2021-07-01 04:24:51 +02:00
f26d75b56f Do a bit of cleanup 2021-07-01 02:56:09 +02:00
2161a8e92a Avoid min and max rolls being highlighted incorrectly 2021-07-01 02:09:34 +02:00
7a37f46017 Fix slaying dice modifier 2021-07-01 01:51:50 +02:00
1ddabc388c use methods from the foundry.utils namespaces instead of their global counterparts 2021-07-01 01:08:30 +02:00
8f7f6af359 Fix DS4Check for 0.8.x 2021-07-01 00:36:41 +02:00
61b757ae8f Fix Actor sheets 2021-06-30 19:14:52 +02:00
0369748629 Update types and remove unnecessary ts-ignores 2021-06-30 16:02:49 +02:00
91e5007391 Fix item sheets 2021-06-30 14:24:23 +02:00
8a939e84a1 Make AktorSheet#getData compile 2021-06-30 13:42:20 +02:00
d85d335799 Uppdate DS4ItemSheet#getData 2021-06-30 13:26:15 +02:00
5bf9ee534d A little cleanup 2021-06-30 13:08:41 +02:00
918fa5081b Make DS4Item compile and commen getData methods for now 2021-06-30 12:54:39 +02:00
446340c064 temporary comment migrations 2021-06-30 05:04:58 +02:00
76f42fe280 More WIP 2021-06-30 05:00:23 +02:00
ba493f4f18 More WIP on 0.8.x migration 2021-06-30 04:32:10 +02:00
6b39284164 More WIP on 0.8.x migration 2021-06-30 03:53:52 +02:00
ef01698178 WIP: Update to 0.8.x 2021-06-30 02:17:54 +02:00
344302be69 release version 0.8.0 2021-06-26 23:05:11 +00:00
058c58f1c4 small fixes 2021-06-27 00:24:05 +02:00
4694cffe06 Update licensing information in system.json 2021-06-27 00:10:46 +02:00
4a169c7111 Update icon paths in compendium packs and config.ts 2021-06-26 23:57:36 +02:00
2d647094f7 Use REUSE to specify licensing info 2021-06-26 22:02:00 +02:00
a987b59b65 Add logger that encapsulates console logging 2021-06-26 16:34:30 +02:00
1f6d13c49d Fix issue with CheckFactory parsing empty strings as NaN for check related values 2021-06-26 16:32:31 +02:00
ff6427f5a9 Fix problem with check target numbers <= 0
The fix has 2 components:
1. The logic for evaluating checks now supports check target numbers<= 0
   by still using a single die in this case
2.  The CheckFactory sets the check target number to 0 even if it would
   be < 0. This is necessary because negative numbers would interfer
   with foundry's math evaluation in rolls and would not be picked up
   correctly.
2021-06-26 16:32:31 +02:00
d443b339d8 Improve code slightly in a couple of places 2021-06-26 11:42:50 +02:00
Sascha Martens
ed3678823f Deleted Riese token image 2021-06-25 08:38:02 +02:00
Sascha Martens
7552a0616d Deleted 2 giant spider images with bad resolutions 2021-06-25 08:36:02 +02:00
Sascha Martens
9ed061f1ac Deleted Leichnam Token 2021-06-25 08:32:58 +02:00
Sascha Martens
5afb404699 Deleted the submerged Aligator image 2021-06-23 08:53:14 +02:00