Commit graph

657 commits

Author SHA1 Message Date
978301eab1
feat: allow using String.prototype.includes in item effect filters 2023-09-16 10:56:21 +02:00
de7c3f5fff
refactor: prevent creating items in actors that cannot own them
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2023-07-27 01:07:52 +02:00
7670d7f808
chore: reformat with 2 spaces
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2023-07-10 22:33:01 +02:00
1025ed68a8
refactor: avoid unnecessary migrations
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2023-07-09 23:17:41 +02:00
4ed292f6c0
feat: display warning for migration errors 2023-07-09 23:17:40 +02:00
62065a8d31
feat: use new ActiveEffect transferral system
Closes #68
2023-07-09 23:17:38 +02:00
4b97bde6d9
feat: organize checks in columns 2023-07-09 23:16:55 +02:00
692d311558
fix: make ActiveEffects work properly 2023-07-09 23:16:54 +02:00
124824da83
refactor: update each document individually during migrations 2023-07-09 23:16:53 +02:00
c2275017f8 fix: fix item macro creating via drag & drop 2023-02-22 20:42:59 +01:00
db6ee373ff fix: fix issue where active effects would be applied multiple times 2022-12-02 00:00:39 +01:00
f25b46a226 feat: update for v10 2022-11-28 02:39:04 +01:00
6277e27056 refactor: convert to ECMAScript where necessary
Also drop @league-of-foundry-developers/foundry-vtt-types.
2022-11-28 02:38:17 +01:00
a94ec3e3e8 fix: add a temporary fix for https://github.com/foundryvtt/foundryvtt/issues/6048 2022-11-21 03:05:29 +01:00
f38adb5e02 refactor: improve conversion to roman numerals 2022-11-10 04:41:48 +01:00
e89f03f81d feat: display talent rank with roman numerals in character sheet 2022-11-10 04:00:48 +01:00
1e7492073e fix: simplify talent rank display in character sheet 2022-11-10 03:32:52 +01:00
1e094691ff feat: display opponent defense in attack/spell rolls and make it adjustable via effects
This makes it so that the Talents “Verletzen” and “Verheerer” can sort of be automated.
Compendium packs have been updated accordingly.
2022-11-10 01:43:42 +01:00
01fb92732b fix: correctly calculate the check target number for communicate
It receives a bonus of +1 for each known language
2022-11-06 23:03:19 +01:00
acf48c4c44 feat: make it possible to affect the armor value spell malus with Active Effects
The corresponding key is `data.armorValueSpellMalus`
2022-11-06 21:44:02 +00:00
bdb17cfac7 fix: apply effects to embedded items after all embedded items have been prepared 2022-11-05 02:42:01 +01:00
c5d4ec1abd refactor: improve structure of src 2022-11-04 21:47:18 +01:00
9d7c570553 feat: replace spell category by spell groups
This also allows to assign a spell to multiple spell groups, which is the case for many spells in
the SRD.

Additionally, this makes many small improvements and fixes to the provided spell compendium.
2022-11-04 21:14:32 +01:00
ab31450dd8 fix: address a few problems with active effect application 2022-11-04 21:09:06 +01:00
2023019d3a fix: visually disable/remove interactive elements in non-editable sheets 2022-11-04 00:03:03 +01:00
fc9f4b49b5 feat: add a special actor sheet that is displayed to users with the LIMITED permission for the actor
This actor sheet only shows image, name, and biography/description of the actor.
2022-11-03 23:02:46 +01:00
ddfab1813e refactor: extract active effect application to DS4ActiveEffect 2022-11-03 22:16:01 +01:00
b1ed05a796 feat: add functionality to apply Active Affects to owned Items
In the Active Effect Config, there are now additional inputs to configure the effect
to be applied to items owned by the actor instead of the actor itself. It is possible
to select the items to which to apply the effect via matching by name, or via a condition
expression, that provides similar capabilities as the evaluation of mathematical
expressions in rolls. Data from the Actor, Item, and Active Effect can be accessed
similar to how properties are accessed in roll formulas (using the prefixes `@actor`,
`@item`, and `@effect`). For example, in order to apply an effect to all ranged
weapons, the conditions would be
```js
'@item.type' === 'weapon' && '@item.data.attackType' === 'ranged'
```
2022-11-03 22:14:36 +01:00
20ea70d96a fix: make expression evaluation in active effects more secure 2022-10-31 22:58:04 +01:00
12bc76ba54 refactor: use noImplicitOverride option 2022-05-29 17:48:49 +02:00
3b74ce2a5b feat: add rollItem hook 2022-05-19 02:36:05 +02:00
a94fb55e19 fix: make the HTML ids in the roll options dialog unique 2022-05-13 17:31:14 +00:00
82217dd971 feat: add selectable check modifiers 2022-05-13 17:31:14 +00:00
09347b18f0 chore(deps): update yarn, typescript, and fvtt types 2022-03-20 17:58:21 +01:00
9cffa4df04 refactor: prefer type imports and sort imports 2022-02-17 01:03:42 +01:00
8d2cff77d7 refactor: use subclasses for different item types 2022-02-17 01:03:42 +01:00
be616e3be8 refactor: use subclasses for different actor types 2022-02-17 01:03:29 +01:00
da1f6999eb feat: only allow specific selectable values for the cooldown duration of spells
World data (including compendium packs) is migrated automatically. In order to also migrate packs
provided by modules, you can use the following macro:
```js
const pack = game.packs.get("<name-of-the-module>.<name-of-the-pack>");
game.ds4.migration.migrateCompendiumFromTo(pack, 4, 5);
```
2022-02-16 01:58:21 +01:00
73e2d44c55 refactor: use better types for rollMode 2022-02-15 21:57:21 +01:00
312c79ebe6 build: fix build 2022-02-13 19:46:49 +01:00
1a27fa7e97 feat: allow selecting all resources in the combat tracker config and the default token config 2022-02-12 04:15:09 +01:00
1aa284311f refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
699ba74840 docs: extract attribution into a separate markdown file 2022-01-31 14:17:14 +01:00
41e2112244 chore(release): 1.12.3 2022-01-23 16:55:18 +00:00
b25990deb6 fix: add icons to all effects in compendium packs 2022-01-23 17:51:58 +01:00
2bc06bf005 chore(release): 1.12.2 2022-01-23 16:44:10 +00:00
20160ea9a0 fix: hide effect icon if it's not present, instead of showing alt text and a broken image icon 2022-01-23 17:41:16 +01:00
c64adb0225 fix: correctly localize alt text of effect icons 2022-01-23 17:21:30 +01:00
ed6ad978e1 chore(release): 1.12.1 2022-01-23 16:09:02 +00:00
c86f3c506f fix: correctly display navigation tabs when the lang-de module is active
The lang-de module changes the styling of navigation tabs, which has been breaking our own
styling (see https://gitlab.com/henry4k/foundryvtt-lang-de/-/issues/9).
2022-01-23 17:05:07 +01:00