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1aa284311f
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refactor: resturcture files so that lincensing info can be bundled properly
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2022-01-31 15:31:45 +01:00 |
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e41c4f1b07
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refactor: address a couple of V9 deprecations
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2022-01-08 18:26:31 +01:00 |
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5212509b5c
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feat: round stats after effects have been applied
With this change, all stats except for movement are rounded up to the
next integer after all effects have been applied.
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2021-10-03 00:13:26 +00:00 |
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75366ea354
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feat: don't count armor from material type cloth or natural as spell malus
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2021-10-02 01:48:08 +00:00 |
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81cda543e2
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feat: show stats in generic check roll dialog
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2021-10-02 03:28:57 +02:00 |
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0fa9d838e2
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feat: use the selected token as speaker when performing a roll
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2021-09-19 20:16:53 +02:00 |
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b679eedfc1
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feat: localize roll flavor text for each user individually
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2021-09-19 12:29:59 +02:00 |
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1e7368875c
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Add drag & drop support for effects between different sheets
Also refactor some effect related functionality into the DS4ActiveEffect class
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2021-08-19 03:19:20 +02:00 |
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c57960c153
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Update vtt types
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2021-07-07 19:22:35 +02:00 |
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1ddabc388c
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use methods from the foundry.utils namespaces instead of their global counterparts
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2021-07-01 01:08:30 +02:00 |
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6b39284164
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More WIP on 0.8.x migration
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2021-06-30 03:53:52 +02:00 |
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ef01698178
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WIP: Update to 0.8.x
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2021-06-30 02:17:54 +02:00 |
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2d647094f7
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Use REUSE to specify licensing info
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2021-06-26 22:02:00 +02:00 |
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d443b339d8
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Improve code slightly in a couple of places
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2021-06-26 11:42:50 +02:00 |
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549669e9e2
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Simplify checking if something is a valid attribute / trait / combatValue key
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2021-05-13 22:03:32 +02:00 |
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24725c15f9
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Add a macro to perform generic checks
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2021-05-13 21:39:42 +02:00 |
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eb49c15d5f
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Add optional tracking of slayer points
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2021-05-13 15:41:00 +02:00 |
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ad2fd01353
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Add checks for analyzing magic
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2021-04-13 20:19:25 +02:00 |
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e545e3f030
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Refactor for better readability (addressed CR comments)
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2021-03-29 21:20:08 +02:00 |
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30aed22c03
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Fix TSDoc string
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2021-03-24 09:24:14 +01:00 |
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f038509910
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Add functionality for common checks, which can be affected by effects and be performed as macros
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2021-03-24 09:19:26 +01:00 |
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cb5ad74a71
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Remove some unnecessary casts and fallbacks
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2021-03-22 10:28:37 +01:00 |
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17633ced68
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Separate types for data and _data for DS4Actor
|
2021-03-22 10:18:43 +01:00 |
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7c7d30854c
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Separate data and _data for DS4Item
|
2021-03-22 09:04:45 +01:00 |
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68c20ccdc6
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Fix Actor.data.data.rolling being undefined
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2021-03-04 00:54:41 +01:00 |
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b07ee31b38
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Add maximumCoupResult and minimumFumbleResult to actor data
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2021-03-04 00:41:57 +01:00 |
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343a888b68
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Rename loot and equipment
|
2021-02-21 03:40:54 +01:00 |
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d5af9c90c4
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Simplify active effect application slightly
|
2021-02-18 13:42:59 +01:00 |
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24d8926645
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correctly handle overrides
|
2021-02-18 13:24:52 +01:00 |
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38a3437267
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Small cleanup
|
2021-02-16 16:34:23 +01:00 |
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624059ef02
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Always derive hitPoints.max from the final hitPoints.total
|
2021-02-16 15:39:18 +01:00 |
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4e2691e19f
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simplify DS4Actor._getOriginatingItemOfActiveEffect
|
2021-02-16 14:52:22 +01:00 |
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66334d338f
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Simplify ActiveEffect handling by a lot
|
2021-02-16 03:26:26 +01:00 |
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1b715031a8
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Tie active effects to equipped flag for token actors, too
|
2021-02-16 02:07:34 +01:00 |
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433a374936
|
Fix doc
|
2021-02-08 03:38:50 +01:00 |
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b74ee5ec7c
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Merge branch '068-enable-strict-mode' into 050-basic-active-effects
|
2021-02-08 03:26:57 +01:00 |
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d5db788c31
|
Do some cleanup
|
2021-02-07 11:51:36 +01:00 |
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5598255d6e
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Improve typing of DS4Item and DS4Actor
|
2021-02-05 03:42:42 +01:00 |
|
|
6c3432cb26
|
update type definitions
|
2021-01-31 19:57:14 +01:00 |
|
|
62cc5a0e7c
|
switch to foundry-vtt-types
|
2021-01-26 03:55:18 +01:00 |
|
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61c6f6edd9
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move calculation of total attributes and traits to prepareBaseData
|
2021-01-25 10:32:13 +01:00 |
|
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b157cff67a
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fix typo
|
2021-01-25 01:33:13 +01:00 |
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85ec5faec2
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implement basic active effects
|
2021-01-25 01:09:51 +01:00 |
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4bbc177329
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allow negative hit points with the token HUD
|
2021-01-23 23:51:21 +01:00 |
|
|
ecfbe9fa2a
|
automatically calculate base combat values
|
2021-01-19 03:31:40 +01:00 |
|
|
fc144aa3f6
|
Apply 1 suggestion(s) to 1 file(s)
|
2021-01-18 19:03:08 +01:00 |
|
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e36f30a787
|
Add special abilities to creature sheet
|
2021-01-13 17:20:25 +01:00 |
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c422635d66
|
add special creature ability as item type
|
2021-01-11 00:55:49 +01:00 |
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b361d2da04
|
make hit points usable in resource bar
|
2021-01-07 12:47:38 +01:00 |
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59fb033db8
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adjust character data to consist of basic character data
|
2020-12-30 15:01:17 +01:00 |
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