22923855f9
Ad documentation for enforce
2021-07-23 12:48:11 +02:00
2b3dd9b859
Improve enforce
to also work before initialization of game
2021-07-23 12:39:01 +02:00
20226e30b1
Add missing licensing information
2021-07-23 12:33:52 +02:00
14f87163ff
Keep the source name od effects up to date in the actor sheet.
2021-07-23 12:30:53 +02:00
48620636df
Clean up actor sheet
2021-07-23 00:43:15 +02:00
1f629f3468
Rename "Special Creature Abilities" tab to "Abilities"
2021-07-22 04:06:29 +02:00
2ef58012c6
Add possibility to enable / disable effects in the actor sheet
2021-07-22 02:50:16 +02:00
bb67788abc
Localize names / labels of newly created embedded items / effects
2021-07-22 02:20:17 +02:00
808dab7f5a
Add possibility to delete and edit effects in the actor sheet
2021-07-22 02:02:35 +02:00
4d2a7d1686
Simplify getting the source name of effects
2021-07-20 02:36:59 +02:00
e39d245aff
WIP: Add effects tab to actor sheets
2021-07-20 02:36:59 +02:00
844744e4dc
Add the possibility to reference actor properties in the values of effects
...
Additionally, this also adds the possibility to do math inside the values of
effects. All math functions that are available for rolls are also available
here.
2021-07-13 02:03:10 +02:00
d7fbc458b0
Fix a bug where character sheets would not load
2021-07-12 01:38:56 +02:00
8268cd48a6
update dependencies
2021-07-12 01:12:46 +02:00
9b7d3e5a7b
fix label-input matching for core values and addit text to combat values
2021-07-12 01:00:50 +02:00
959bfcc3e4
Cleanup up creature sheet
2021-07-12 00:12:59 +02:00
cd6be32583
Clean up character sheet
2021-07-11 05:04:05 +02:00
b744e53f94
Combine biography and profile tabs
2021-07-10 21:02:48 +02:00
a10c98c3ce
Add missing licensing info
2021-07-08 23:32:22 +02:00
aad9d30a7b
Update to newest types and remove now obsolete object spreading
2021-07-08 23:31:17 +02:00
dff760a7f1
preload fonts so that when first opening an actor / item sheet, they are already available and the sheet is rendered faster
2021-07-08 23:25:00 +02:00
05933af152
cleanup
2021-07-08 08:00:58 +02:00
01a192d864
Add licensing info to migrationHelper.ts
2021-07-08 07:17:59 +02:00
e4143446aa
Fix migration
2021-07-08 07:10:34 +02:00
b694f20e1c
Update migrations for 0.8.x
2021-07-08 02:32:25 +02:00
1099b1500e
Use Number.isSafeInteger to guard against invalid numbers in check-factory
2021-07-07 22:46:21 +02:00
c57960c153
Update vtt types
2021-07-07 19:22:35 +02:00
7ca8fff910
Update vtt-types and get rid of now unnecessary @ts-ignores
2021-07-01 22:02:52 +02:00
836e57347f
Small cleanup
2021-07-01 04:24:51 +02:00
f26d75b56f
Do a bit of cleanup
2021-07-01 02:56:09 +02:00
2161a8e92a
Avoid min and max rolls being highlighted incorrectly
2021-07-01 02:09:34 +02:00
7a37f46017
Fix slaying dice modifier
2021-07-01 01:51:50 +02:00
1ddabc388c
use methods from the foundry.utils namespaces instead of their global counterparts
2021-07-01 01:08:30 +02:00
8f7f6af359
Fix DS4Check for 0.8.x
2021-07-01 00:36:41 +02:00
0369748629
Update types and remove unnecessary ts-ignores
2021-06-30 16:02:49 +02:00
91e5007391
Fix item sheets
2021-06-30 14:24:23 +02:00
8a939e84a1
Make AktorSheet#getData compile
2021-06-30 13:42:20 +02:00
d85d335799
Uppdate DS4ItemSheet#getData
2021-06-30 13:26:15 +02:00
5bf9ee534d
A little cleanup
2021-06-30 13:08:41 +02:00
918fa5081b
Make DS4Item compile and commen getData methods for now
2021-06-30 12:54:39 +02:00
446340c064
temporary comment migrations
2021-06-30 05:04:58 +02:00
76f42fe280
More WIP
2021-06-30 05:00:23 +02:00
ba493f4f18
More WIP on 0.8.x migration
2021-06-30 04:32:10 +02:00
6b39284164
More WIP on 0.8.x migration
2021-06-30 03:53:52 +02:00
ef01698178
WIP: Update to 0.8.x
2021-06-30 02:17:54 +02:00
4a169c7111
Update icon paths in compendium packs and config.ts
2021-06-26 23:57:36 +02:00
2d647094f7
Use REUSE to specify licensing info
2021-06-26 22:02:00 +02:00
a987b59b65
Add logger that encapsulates console logging
2021-06-26 16:34:30 +02:00
1f6d13c49d
Fix issue with CheckFactory parsing empty strings as NaN for check related values
2021-06-26 16:32:31 +02:00
ff6427f5a9
Fix problem with check target numbers <= 0
...
The fix has 2 components:
1. The logic for evaluating checks now supports check target numbers<= 0
by still using a single die in this case
2. The CheckFactory sets the check target number to 0 even if it would
be < 0. This is necessary because negative numbers would interfer
with foundry's math evaluation in rolls and would not be picked up
correctly.
2021-06-26 16:32:31 +02:00