7670d7f808
chore: reformat with 2 spaces
ci/woodpecker/pr/checks Pipeline was successful
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2023-07-10 22:33:01 +02:00
1025ed68a8
refactor: avoid unnecessary migrations
ci/woodpecker/pr/checks Pipeline was successful
ci/woodpecker/push/checks Pipeline was successful
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2023-07-09 23:17:41 +02:00
4ed292f6c0
feat: display warning for migration errors
2023-07-09 23:17:40 +02:00
62065a8d31
feat: use new ActiveEffect transferral system
...
Closes #68
2023-07-09 23:17:38 +02:00
4b97bde6d9
feat: organize checks in columns
2023-07-09 23:16:55 +02:00
692d311558
fix: make ActiveEffects work properly
2023-07-09 23:16:54 +02:00
124824da83
refactor: update each document individually during migrations
2023-07-09 23:16:53 +02:00
c2275017f8
fix: fix item macro creating via drag & drop
2023-02-22 20:42:59 +01:00
db6ee373ff
fix: fix issue where active effects would be applied multiple times
2022-12-02 00:00:39 +01:00
f25b46a226
feat: update for v10
2022-11-28 02:39:04 +01:00
6277e27056
refactor: convert to ECMAScript where necessary
...
Also drop @league-of-foundry-developers/foundry-vtt-types.
2022-11-28 02:38:17 +01:00
a94ec3e3e8
fix: add a temporary fix for https://github.com/foundryvtt/foundryvtt/issues/6048
2022-11-21 03:05:29 +01:00
f38adb5e02
refactor: improve conversion to roman numerals
2022-11-10 04:41:48 +01:00
e89f03f81d
feat: display talent rank with roman numerals in character sheet
2022-11-10 04:00:48 +01:00
1e7492073e
fix: simplify talent rank display in character sheet
2022-11-10 03:32:52 +01:00
1e094691ff
feat: display opponent defense in attack/spell rolls and make it adjustable via effects
...
This makes it so that the Talents “Verletzen” and “Verheerer” can sort of be automated.
Compendium packs have been updated accordingly.
2022-11-10 01:43:42 +01:00
01fb92732b
fix: correctly calculate the check target number for communicate
...
It receives a bonus of +1 for each known language
2022-11-06 23:03:19 +01:00
acf48c4c44
feat: make it possible to affect the armor value spell malus with Active Effects
...
The corresponding key is `data.armorValueSpellMalus`
2022-11-06 21:44:02 +00:00
bdb17cfac7
fix: apply effects to embedded items after all embedded items have been prepared
2022-11-05 02:42:01 +01:00
c5d4ec1abd
refactor: improve structure of src
2022-11-04 21:47:18 +01:00
9d7c570553
feat: replace spell category by spell groups
...
This also allows to assign a spell to multiple spell groups, which is the case for many spells in
the SRD.
Additionally, this makes many small improvements and fixes to the provided spell compendium.
2022-11-04 21:14:32 +01:00
ab31450dd8
fix: address a few problems with active effect application
2022-11-04 21:09:06 +01:00
2023019d3a
fix: visually disable/remove interactive elements in non-editable sheets
2022-11-04 00:03:03 +01:00
fc9f4b49b5
feat: add a special actor sheet that is displayed to users with the LIMITED permission for the actor
...
This actor sheet only shows image, name, and biography/description of the actor.
2022-11-03 23:02:46 +01:00
ddfab1813e
refactor: extract active effect application to DS4ActiveEffect
2022-11-03 22:16:01 +01:00
b1ed05a796
feat: add functionality to apply Active Affects to owned Items
...
In the Active Effect Config, there are now additional inputs to configure the effect
to be applied to items owned by the actor instead of the actor itself. It is possible
to select the items to which to apply the effect via matching by name, or via a condition
expression, that provides similar capabilities as the evaluation of mathematical
expressions in rolls. Data from the Actor, Item, and Active Effect can be accessed
similar to how properties are accessed in roll formulas (using the prefixes `@actor`,
`@item`, and `@effect`). For example, in order to apply an effect to all ranged
weapons, the conditions would be
```js
'@item.type' === 'weapon' && '@item.data.attackType' === 'ranged'
```
2022-11-03 22:14:36 +01:00
20ea70d96a
fix: make expression evaluation in active effects more secure
2022-10-31 22:58:04 +01:00
12bc76ba54
refactor: use noImplicitOverride option
2022-05-29 17:48:49 +02:00
3b74ce2a5b
feat: add rollItem hook
2022-05-19 02:36:05 +02:00
a94fb55e19
fix: make the HTML ids in the roll options dialog unique
2022-05-13 17:31:14 +00:00
82217dd971
feat: add selectable check modifiers
2022-05-13 17:31:14 +00:00
09347b18f0
chore(deps): update yarn, typescript, and fvtt types
2022-03-20 17:58:21 +01:00
9cffa4df04
refactor: prefer type imports and sort imports
2022-02-17 01:03:42 +01:00
8d2cff77d7
refactor: use subclasses for different item types
2022-02-17 01:03:42 +01:00
be616e3be8
refactor: use subclasses for different actor types
2022-02-17 01:03:29 +01:00
da1f6999eb
feat: only allow specific selectable values for the cooldown duration of spells
...
World data (including compendium packs) is migrated automatically. In order to also migrate packs
provided by modules, you can use the following macro:
```js
const pack = game.packs.get("<name-of-the-module>.<name-of-the-pack>");
game.ds4.migration.migrateCompendiumFromTo(pack, 4, 5);
```
2022-02-16 01:58:21 +01:00
73e2d44c55
refactor: use better types for rollMode
2022-02-15 21:57:21 +01:00
312c79ebe6
build: fix build
2022-02-13 19:46:49 +01:00
1a27fa7e97
feat: allow selecting all resources in the combat tracker config and the default token config
2022-02-12 04:15:09 +01:00
1aa284311f
refactor: resturcture files so that lincensing info can be bundled properly
2022-01-31 15:31:45 +01:00
699ba74840
docs: extract attribution into a separate markdown file
2022-01-31 14:17:14 +01:00
41e2112244
chore(release): 1.12.3
2022-01-23 16:55:18 +00:00
b25990deb6
fix: add icons to all effects in compendium packs
2022-01-23 17:51:58 +01:00
2bc06bf005
chore(release): 1.12.2
2022-01-23 16:44:10 +00:00
20160ea9a0
fix: hide effect icon if it's not present, instead of showing alt text and a broken image icon
2022-01-23 17:41:16 +01:00
c64adb0225
fix: correctly localize alt text of effect icons
2022-01-23 17:21:30 +01:00
ed6ad978e1
chore(release): 1.12.1
2022-01-23 16:09:02 +00:00
c86f3c506f
fix: correctly display navigation tabs when the lang-de module is active
...
The lang-de module changes the styling of navigation tabs, which has been breaking our own
styling (see https://gitlab.com/henry4k/foundryvtt-lang-de/-/issues/9 ).
2022-01-23 17:05:07 +01:00
56b389c3a1
chore(release): 1.12.0
2022-01-23 15:32:42 +00:00
ce8415357a
feat: better styling of item sheets
2022-01-23 16:17:42 +01:00