e39d245aff
WIP: Add effects tab to actor sheets
2021-07-20 02:36:59 +02:00
aad9d30a7b
Update to newest types and remove now obsolete object spreading
2021-07-08 23:31:17 +02:00
05933af152
cleanup
2021-07-08 08:00:58 +02:00
c57960c153
Update vtt types
2021-07-07 19:22:35 +02:00
836e57347f
Small cleanup
2021-07-01 04:24:51 +02:00
f26d75b56f
Do a bit of cleanup
2021-07-01 02:56:09 +02:00
0369748629
Update types and remove unnecessary ts-ignores
2021-06-30 16:02:49 +02:00
91e5007391
Fix item sheets
2021-06-30 14:24:23 +02:00
d85d335799
Uppdate DS4ItemSheet#getData
2021-06-30 13:26:15 +02:00
5bf9ee534d
A little cleanup
2021-06-30 13:08:41 +02:00
918fa5081b
Make DS4Item compile and commen getData methods for now
2021-06-30 12:54:39 +02:00
ba493f4f18
More WIP on 0.8.x migration
2021-06-30 04:32:10 +02:00
6b39284164
More WIP on 0.8.x migration
2021-06-30 03:53:52 +02:00
2d647094f7
Use REUSE to specify licensing info
2021-06-26 22:02:00 +02:00
d443b339d8
Improve code slightly in a couple of places
2021-06-26 11:42:50 +02:00
b9f7588f95
Automatically calculate spell price
2021-05-13 19:59:44 +02:00
49b450daee
Reorganize templates file structure
2021-04-13 21:40:52 +02:00
7ee7a44f05
Add various magical items
2021-02-21 05:39:12 +01:00
d7fb8fd61a
use notification wrapper
2021-02-21 04:09:48 +01:00
3989e76958
Update dependencies
2021-02-20 14:00:50 +01:00
ac84d40528
Merge branch 'master' into 050-basic-active-effects
2021-02-11 12:10:14 +01:00
2158026437
Add additional checks when editing items or effects
2021-02-11 12:03:32 +01:00
b74ee5ec7c
Merge branch '068-enable-strict-mode' into 050-basic-active-effects
2021-02-08 03:26:57 +01:00
746d4d7a44
Update types
2021-02-08 02:07:25 +01:00
09b4117306
Activate strict mode
2021-02-07 13:51:20 +01:00
f64e459cd2
Update types
2021-02-07 12:16:48 +01:00
d5db788c31
Do some cleanup
2021-02-07 11:51:36 +01:00
98568de676
Update types
2021-02-07 11:15:37 +01:00
2641b1ee74
Update types
2021-02-05 02:35:47 +01:00
bedab9ae83
update types
2021-02-04 17:28:55 +01:00
3d5912a631
Update foundry-vtt-types
2021-01-29 16:17:31 +01:00
ba268e4245
remove workaround for position type
2021-01-26 21:25:43 +01:00
a0c4d1c4d9
small adjustments to TODO comments
2021-01-26 03:58:03 +01:00
62cc5a0e7c
switch to foundry-vtt-types
2021-01-26 03:55:18 +01:00
85ec5faec2
implement basic active effects
2021-01-25 01:09:51 +01:00
ecfbe9fa2a
automatically calculate base combat values
2021-01-19 03:31:40 +01:00
7685efa8a6
localize warning
2021-01-07 12:04:25 +01:00
714efeb4ab
prevent error when trying to manage active effects on an owned item
2021-01-07 11:55:54 +01:00
e6b51c66a6
removed code duplication of item body from talent
...
- added isPhysical boolean to getData output of item-sheet.ts
- added isPhysical checks for displays of physical-only information
in templates
2021-01-06 16:10:56 +01:00
29d34daa9a
added equipped and owner to item sheet
...
Additions:
- added equipped checkbox to item sheet
- added item owner to item properties list
- added some translations
- added some TODOs
Changes:
- item properties owner, equipped, quantity, storageLocation
are only shown if item is owned by an actor
- moved item properties price and availability
to details tab
- shortened ItemEquipped translation
- added item.actor and item.isOwned property values
to data returned from DS4ItemSheet.getData
(properties aren't accessible in Handlebars)
2020-12-31 01:17:52 +01:00
f2724a13a1
Merge branch 'master' into 004_equipment_tracking
2020-12-29 23:09:16 +01:00
082cd03b71
improve effects type checking
2020-12-29 00:33:43 +01:00
5a002b4cb4
Re-add todo.
2020-12-28 19:30:38 +01:00
1ef66a2023
Create types for items.
2020-12-28 18:24:13 +01:00
a84df2d80b
Fix class name on jquery.
2020-12-28 17:44:30 +01:00
9385917edd
Update to new data bindings, everythings an interface now.
2020-12-28 17:34:40 +01:00
d9440b27a6
Type-ify Actor.
2020-12-28 15:51:00 +01:00
2ba687eb14
add eslint and prettier
2020-12-23 18:23:26 +01:00
4f6a9b7e73
format files
2020-12-23 17:14:02 +01:00
d163fd27fe
switch to using TypeScript
2020-12-23 16:52:20 +01:00