Commit graph

750 commits

Author SHA1 Message Date
dff760a7f1 preload fonts so that when first opening an actor / item sheet, they are already available and the sheet is rendered faster 2021-07-08 23:25:00 +02:00
e7f6477127 Merge branch 'update-dependencies' into 'master'
Update dependencies

See merge request dungeonslayers/ds4!118
2021-07-08 21:20:30 +00:00
059042b3ff update sass 2021-07-08 21:18:36 +00:00
20ee40be22 Update all dependencies except for sass 2021-07-08 21:18:36 +00:00
6ae2712a72 release version 1.0.0 2021-07-08 06:18:29 +00:00
a07dd207c3 Merge branch '074-update-to-foundry-0.8.x' into 'master'
Update to 0.8.x

Closes #74

See merge request dungeonslayers/ds4!117
2021-07-08 06:16:12 +00:00
05933af152 cleanup 2021-07-08 08:00:58 +02:00
26233d61ea Use published foundry vtt types 2021-07-08 07:28:10 +02:00
01a192d864 Add licensing info to migrationHelper.ts 2021-07-08 07:17:59 +02:00
e4143446aa Fix migration 2021-07-08 07:10:34 +02:00
b694f20e1c Update migrations for 0.8.x 2021-07-08 02:32:25 +02:00
c46c2c4a0a Fix tests 2021-07-07 23:38:33 +02:00
1099b1500e Use Number.isSafeInteger to guard against invalid numbers in check-factory 2021-07-07 22:46:21 +02:00
c57960c153 Update vtt types 2021-07-07 19:22:35 +02:00
623558dc78 cleanup tsconfig.json 2021-07-02 17:46:13 +02:00
fd7b14b43b Remove accidentally checked in package-lock.json 2021-07-01 22:06:41 +02:00
7ca8fff910 Update vtt-types and get rid of now unnecessary @ts-ignores 2021-07-01 22:02:52 +02:00
836e57347f Small cleanup 2021-07-01 04:24:51 +02:00
f26d75b56f Do a bit of cleanup 2021-07-01 02:56:09 +02:00
2161a8e92a Avoid min and max rolls being highlighted incorrectly 2021-07-01 02:09:34 +02:00
7a37f46017 Fix slaying dice modifier 2021-07-01 01:51:50 +02:00
1ddabc388c use methods from the foundry.utils namespaces instead of their global counterparts 2021-07-01 01:08:30 +02:00
8f7f6af359 Fix DS4Check for 0.8.x 2021-07-01 00:36:41 +02:00
61b757ae8f Fix Actor sheets 2021-06-30 19:14:52 +02:00
0369748629 Update types and remove unnecessary ts-ignores 2021-06-30 16:02:49 +02:00
91e5007391 Fix item sheets 2021-06-30 14:24:23 +02:00
8a939e84a1 Make AktorSheet#getData compile 2021-06-30 13:42:20 +02:00
d85d335799 Uppdate DS4ItemSheet#getData 2021-06-30 13:26:15 +02:00
5bf9ee534d A little cleanup 2021-06-30 13:08:41 +02:00
918fa5081b Make DS4Item compile and commen getData methods for now 2021-06-30 12:54:39 +02:00
446340c064 temporary comment migrations 2021-06-30 05:04:58 +02:00
76f42fe280 More WIP 2021-06-30 05:00:23 +02:00
650cbe7310 add explicit license for husky gitignore 2021-06-30 04:33:24 +02:00
ba493f4f18 More WIP on 0.8.x migration 2021-06-30 04:32:10 +02:00
6b39284164 More WIP on 0.8.x migration 2021-06-30 03:53:52 +02:00
ef01698178 WIP: Update to 0.8.x 2021-06-30 02:17:54 +02:00
344302be69 release version 0.8.0 2021-06-26 23:05:11 +00:00
5d65b3075a Merge branch 'update-dependencies' into 'master'
Update dependencies

See merge request dungeonslayers/ds4!116
2021-06-26 22:56:03 +00:00
317c2df52f Update dependencies 2021-06-27 00:54:04 +02:00
a0578a8079 Merge branch 'switch-to-reuse-for-licensing' into 'master'
Use REUSE to specify licensing info

See merge request dungeonslayers/ds4!115
2021-06-26 22:43:37 +00:00
058c58f1c4 small fixes 2021-06-27 00:24:05 +02:00
4694cffe06 Update licensing information in system.json 2021-06-27 00:10:46 +02:00
e792c94dea add reuse ci step 2021-06-27 00:01:53 +02:00
4a169c7111 Update icon paths in compendium packs and config.ts 2021-06-26 23:57:36 +02:00
2d647094f7 Use REUSE to specify licensing info 2021-06-26 22:02:00 +02:00
3f6682c9b2 Merge branch '085-fix-problem-with-negative-ctn' into 'master'
Fix problem with check target numbers <= 0

Closes #85

See merge request dungeonslayers/ds4!114
2021-06-26 14:37:05 +00:00
a987b59b65 Add logger that encapsulates console logging 2021-06-26 16:34:30 +02:00
1f6d13c49d Fix issue with CheckFactory parsing empty strings as NaN for check related values 2021-06-26 16:32:31 +02:00
ff6427f5a9 Fix problem with check target numbers <= 0
The fix has 2 components:
1. The logic for evaluating checks now supports check target numbers<= 0
   by still using a single die in this case
2.  The CheckFactory sets the check target number to 0 even if it would
   be < 0. This is necessary because negative numbers would interfer
   with foundry's math evaluation in rolls and would not be picked up
   correctly.
2021-06-26 16:32:31 +02:00
ebdc0405d8 Merge branch 'refactor-some-stuff' into 'master'
Improve code slightly in a couple of places

See merge request dungeonslayers/ds4!113
2021-06-26 14:32:04 +00:00