98568de676
Update types
2021-02-07 11:15:37 +01:00
05bd1335ba
remove redundant cast
2021-02-05 03:50:08 +01:00
5598255d6e
Improve typing of DS4Item and DS4Actor
2021-02-05 03:42:42 +01:00
2641b1ee74
Update types
2021-02-05 02:35:47 +01:00
1d4c0ac459
update types
2021-02-04 18:00:05 +01:00
4e9b434839
update types
2021-02-04 14:39:51 +01:00
6c3432cb26
update type definitions
2021-01-31 19:57:14 +01:00
628490c6f2
Update TODOs
2021-01-29 16:44:08 +01:00
d6b46d6183
Remove skipLibCheck
2021-01-29 11:23:34 +01:00
a0c4d1c4d9
small adjustments to TODO comments
2021-01-26 03:58:03 +01:00
62cc5a0e7c
switch to foundry-vtt-types
2021-01-26 03:55:18 +01:00
61c6f6edd9
move calculation of total attributes and traits to prepareBaseData
2021-01-25 10:32:13 +01:00
b157cff67a
fix typo
2021-01-25 01:33:13 +01:00
85ec5faec2
implement basic active effects
2021-01-25 01:09:51 +01:00
4bbc177329
allow negative hit points with the token HUD
2021-01-23 23:51:21 +01:00
2d6eb34d09
better way to call super._onDropItem
2021-01-23 01:45:23 +01:00
afbe0cb8f1
fix dragging items from compendium to actor sheet
2021-01-23 01:43:48 +01:00
ecfbe9fa2a
automatically calculate base combat values
2021-01-19 03:31:40 +01:00
e89c87f0c1
Merge branch 'master' into 10-implement-money
2021-01-18 19:48:33 +01:00
fc144aa3f6
Apply 1 suggestion(s) to 1 file(s)
2021-01-18 19:03:08 +01:00
358aab023f
add explicit return in _onDrop
2021-01-15 17:43:27 +01:00
6028f70da7
remove unused type
2021-01-15 17:42:10 +01:00
fec4280bec
fix typo
2021-01-13 17:43:20 +01:00
e36f30a787
Add special abilities to creature sheet
2021-01-13 17:20:25 +01:00
c422635d66
add special creature ability as item type
2021-01-11 00:55:49 +01:00
45e7400e82
add currency and basic display
2021-01-10 19:32:10 +01:00
17d0213e62
add basic creature sheet
2021-01-10 02:05:30 +01:00
d416c14cbd
Merge branch 'master' into 037-actor-type-creature
2021-01-10 00:41:20 +01:00
c1f77e1a66
Merge branch 'master' into 015-spells
2021-01-09 23:44:48 +01:00
884327b156
added spell tab and sorted tabs
2021-01-09 23:39:35 +01:00
6820ce7c00
Add creature actor to config, i18n, template.json, types
2021-01-09 22:51:46 +01:00
ed095dcc84
fix actor sheet
2021-01-09 22:30:26 +01:00
9addb66a50
removed redundant field racialAbilities from actor
2021-01-08 22:34:34 +01:00
b361d2da04
make hit points usable in resource bar
2021-01-07 12:47:38 +01:00
c91b8956f6
add data for profile info
2021-01-04 20:32:56 +01:00
61beda7734
added number conversion in HTML value retrieval
...
Changes:
- number input fields now return numbers
- range elements removed since they are untested
Additions:
- added min and step specifiers to input fields associated to
item number properties
- added a color hint for invalidity of
item number input fields in actor sheet
2021-01-03 23:27:51 +01:00
ec404624c7
fixed type of HTML property name in _onItemChange
2021-01-03 22:40:01 +01:00
944907deb7
moved input el value retrieval to helper func
2021-01-03 22:26:36 +01:00
e2e9bca5fd
fixed _onItem... handle param types in docstrings
2021-01-03 21:54:42 +01:00
d8423ce364
data binding for owned item properties
...
Additions:
- now also text, number, and range input fields of owned items can
be bound to HTML (input) elements of the char sheet
Changes:
- moved prototype handle for checkboxes to own function
- replaced some static HTML elements in item list with input fields
- item-num-val HTML elements (e.g. item quantity) now have a max-width
2021-01-01 19:26:52 +01:00
62e96641b9
remove unnecessary imports
2020-12-31 12:21:24 +01:00
61213d399e
use getOwnedItem instead of getEmbeddedEntity
2020-12-31 12:20:32 +01:00
6fac2c597f
make equip icon for items clickable in item list in character sheet
2020-12-31 12:10:59 +01:00
b56d58dd52
Apply 1 suggestion(s) to 1 file(s)
2020-12-30 21:34:12 +01:00
e7219ab81e
add base info to character sheet
2020-12-30 15:02:21 +01:00
59fb033db8
adjust character data to consist of basic character data
2020-12-30 15:01:17 +01:00
f2724a13a1
Merge branch 'master' into 004_equipment_tracking
2020-12-29 23:09:16 +01:00
48d8d6e44d
proper localization of item vals in char sheet
...
Additions:
- added TODOs
- added armor item list to char sheet
- proper overflow handling in tabs (now: scrollable)
Changes:
- proper localization of item values
- "Description" not abbreviated anymore
- cleaned up getData() of ActorSheet (data now truly const)
2020-12-29 19:06:17 +01:00
2ac6d3a919
working weapons section in char sheet
...
Additions:
- re-added getData() method of actor sheet for sorted items
- added an item-description CSS class for handling of overflow
- added a 1.5 CSS flex box
Changes:
- restricted previous sample items section to only weapons
(to be re-used for other item types)
Fixes:
- fixed input types in weapon sheet
2020-12-29 01:44:54 +01:00
082cd03b71
improve effects type checking
2020-12-29 00:33:43 +01:00
2fc7fb13c8
renamed actor-sheet from .html to correct .hbs
2020-12-28 20:41:39 +01:00
4d00d8a481
Fix typo in event handler.
2020-12-28 17:38:52 +01:00
9385917edd
Update to new data bindings, everythings an interface now.
2020-12-28 17:34:40 +01:00
d9440b27a6
Type-ify Actor.
2020-12-28 15:51:00 +01:00
2ba687eb14
add eslint and prettier
2020-12-23 18:23:26 +01:00
4f6a9b7e73
format files
2020-12-23 17:14:02 +01:00
d163fd27fe
switch to using TypeScript
2020-12-23 16:52:20 +01:00