Commit graph

123 commits

Author SHA1 Message Date
808dab7f5a Add possibility to delete and edit effects in the actor sheet 2021-07-22 02:02:35 +02:00
4d2a7d1686 Simplify getting the source name of effects 2021-07-20 02:36:59 +02:00
e39d245aff WIP: Add effects tab to actor sheets 2021-07-20 02:36:59 +02:00
b744e53f94 Combine biography and profile tabs 2021-07-10 21:02:48 +02:00
aad9d30a7b Update to newest types and remove now obsolete object spreading 2021-07-08 23:31:17 +02:00
05933af152 cleanup 2021-07-08 08:00:58 +02:00
c57960c153 Update vtt types 2021-07-07 19:22:35 +02:00
836e57347f Small cleanup 2021-07-01 04:24:51 +02:00
1ddabc388c use methods from the foundry.utils namespaces instead of their global counterparts 2021-07-01 01:08:30 +02:00
0369748629 Update types and remove unnecessary ts-ignores 2021-06-30 16:02:49 +02:00
8a939e84a1 Make AktorSheet#getData compile 2021-06-30 13:42:20 +02:00
5bf9ee534d A little cleanup 2021-06-30 13:08:41 +02:00
918fa5081b Make DS4Item compile and commen getData methods for now 2021-06-30 12:54:39 +02:00
ba493f4f18 More WIP on 0.8.x migration 2021-06-30 04:32:10 +02:00
6b39284164 More WIP on 0.8.x migration 2021-06-30 03:53:52 +02:00
ef01698178 WIP: Update to 0.8.x 2021-06-30 02:17:54 +02:00
2d647094f7 Use REUSE to specify licensing info 2021-06-26 22:02:00 +02:00
a987b59b65 Add logger that encapsulates console logging 2021-06-26 16:34:30 +02:00
d443b339d8 Improve code slightly in a couple of places 2021-06-26 11:42:50 +02:00
549669e9e2 Simplify checking if something is a valid attribute / trait / combatValue key 2021-05-13 22:03:32 +02:00
24725c15f9 Add a macro to perform generic checks 2021-05-13 21:39:42 +02:00
b9f7588f95 Automatically calculate spell price 2021-05-13 19:59:44 +02:00
eb49c15d5f Add optional tracking of slayer points 2021-05-13 15:41:00 +02:00
65a79a351d Change min height of actor sheet 2021-04-20 22:44:31 +02:00
db69a8f537 Add styling for checks 2021-04-20 22:38:00 +02:00
0d03dbf424 Implement Drag & Drop of checks 2021-04-15 20:00:37 +02:00
9e72c6560f Implement POC of rolling check from character sheet 2021-04-13 23:43:22 +02:00
49b450daee Reorganize templates file structure 2021-04-13 21:40:52 +02:00
17a270d361 Merge branch 'master' into 76-common-checks-in-actor-sheets 2021-04-13 20:22:09 +02:00
ad2fd01353 Add checks for analyzing magic 2021-04-13 20:19:25 +02:00
537e41bf5f Merge branch '077-common-checks-macros-with-effects' into 76-common-checks-in-actor-sheets 2021-03-29 21:21:53 +02:00
e545e3f030 Refactor for better readability (addressed CR comments) 2021-03-29 21:20:08 +02:00
cf80b18ba6 Move core values and combat values to values tab and BEMify core values 2021-03-24 20:10:14 +01:00
30aed22c03 Fix TSDoc string 2021-03-24 09:24:14 +01:00
f038509910 Add functionality for common checks, which can be affected by effects and be performed as macros 2021-03-24 09:19:26 +01:00
cb5ad74a71 Remove some unnecessary casts and fallbacks 2021-03-22 10:28:37 +01:00
17633ced68 Separate types for data and _data for DS4Actor 2021-03-22 10:18:43 +01:00
7c7d30854c Separate data and _data for DS4Item 2021-03-22 09:04:45 +01:00
a48fedd937 Fix horizontal overflows in actor sheets 2021-03-08 09:58:26 +01:00
68c20ccdc6 Fix Actor.data.data.rolling being undefined 2021-03-04 00:54:41 +01:00
b07ee31b38 Add maximumCoupResult and minimumFumbleResult to actor data 2021-03-04 00:41:57 +01:00
3d272f2b92 Make weapons rollable from the character sheet 2021-03-04 00:14:16 +01:00
aac4b014b0 Use BEM for item-list styling and add support for drag & drop of items (between sheets and for sorting) 2021-02-25 19:07:25 +01:00
3867a23c2d Make item list a grid for items and spells 2021-02-24 04:52:32 +01:00
d7fb8fd61a use notification wrapper 2021-02-21 04:09:48 +01:00
343a888b68 Rename loot and equipment 2021-02-21 03:40:54 +01:00
d31c9ac24b Fix saving scroll position in actor sheets 2021-02-20 02:12:34 +01:00
d5af9c90c4 Simplify active effect application slightly 2021-02-18 13:42:59 +01:00
b2490a2e2f Simplify handling of optional values in a couple of places 2021-02-18 13:36:36 +01:00
24d8926645 correctly handle overrides 2021-02-18 13:24:52 +01:00