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1e7368875c
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Add drag & drop support for effects between different sheets
Also refactor some effect related functionality into the DS4ActiveEffect class
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2021-08-19 03:19:20 +02:00 |
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bb67788abc
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Localize names / labels of newly created embedded items / effects
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2021-07-22 02:20:17 +02:00 |
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e39d245aff
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WIP: Add effects tab to actor sheets
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2021-07-20 02:36:59 +02:00 |
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aad9d30a7b
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Update to newest types and remove now obsolete object spreading
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2021-07-08 23:31:17 +02:00 |
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05933af152
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cleanup
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2021-07-08 08:00:58 +02:00 |
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c57960c153
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Update vtt types
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2021-07-07 19:22:35 +02:00 |
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836e57347f
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Small cleanup
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2021-07-01 04:24:51 +02:00 |
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f26d75b56f
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Do a bit of cleanup
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2021-07-01 02:56:09 +02:00 |
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0369748629
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Update types and remove unnecessary ts-ignores
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2021-06-30 16:02:49 +02:00 |
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91e5007391
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Fix item sheets
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2021-06-30 14:24:23 +02:00 |
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d85d335799
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Uppdate DS4ItemSheet#getData
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2021-06-30 13:26:15 +02:00 |
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5bf9ee534d
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A little cleanup
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2021-06-30 13:08:41 +02:00 |
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918fa5081b
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Make DS4Item compile and commen getData methods for now
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2021-06-30 12:54:39 +02:00 |
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ba493f4f18
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More WIP on 0.8.x migration
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2021-06-30 04:32:10 +02:00 |
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6b39284164
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More WIP on 0.8.x migration
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2021-06-30 03:53:52 +02:00 |
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2d647094f7
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Use REUSE to specify licensing info
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2021-06-26 22:02:00 +02:00 |
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d443b339d8
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Improve code slightly in a couple of places
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2021-06-26 11:42:50 +02:00 |
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18fbe6dcf9
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Update dependencies
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2021-05-29 21:51:23 +02:00 |
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24725c15f9
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Add a macro to perform generic checks
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2021-05-13 21:39:42 +02:00 |
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473ec3a903
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Extract calculation of spell price to its own file
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2021-05-13 20:37:53 +02:00 |
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b9f7588f95
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Automatically calculate spell price
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2021-05-13 19:59:44 +02:00 |
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2bc7b03323
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Add functionality to track the minimum levels of spells for each mage class
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2021-05-13 16:44:56 +02:00 |
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49b450daee
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Reorganize templates file structure
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2021-04-13 21:40:52 +02:00 |
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cb5ad74a71
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Remove some unnecessary casts and fallbacks
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2021-03-22 10:28:37 +01:00 |
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17633ced68
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Separate types for data and _data for DS4Actor
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2021-03-22 10:18:43 +01:00 |
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7c7d30854c
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Separate data and _data for DS4Item
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2021-03-22 09:04:45 +01:00 |
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b449a20348
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Rename some variables for clarity
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2021-03-18 08:54:57 +01:00 |
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d5b872e74b
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Improve CheckFactory
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2021-03-18 08:52:02 +01:00 |
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115d6113de
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Small check factory cleanup and use foundry form formating for roll dialog
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2021-03-17 20:01:31 +01:00 |
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212295069f
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Add functionality to create item macros via drag & drop
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2021-03-14 19:04:28 +01:00 |
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f7c18dc702
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Make private methods protected
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2021-03-04 10:00:46 +01:00 |
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71eedaf080
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Only try to roll for the given item type
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2021-03-04 09:19:11 +01:00 |
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74ad0c7f24
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Add possibility to roll spells from sheet adnrequire spells and weapons to be equipped to be rolled
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2021-03-04 01:54:51 +01:00 |
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b07ee31b38
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Add maximumCoupResult and minimumFumbleResult to actor data
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2021-03-04 00:41:57 +01:00 |
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3d272f2b92
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Make weapons rollable from the character sheet
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2021-03-04 00:14:16 +01:00 |
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7ee7a44f05
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Add various magical items
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2021-02-21 05:39:12 +01:00 |
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d7fb8fd61a
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use notification wrapper
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2021-02-21 04:09:48 +01:00 |
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343a888b68
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Rename loot and equipment
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2021-02-21 03:40:54 +01:00 |
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3989e76958
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Update dependencies
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2021-02-20 14:00:50 +01:00 |
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b2490a2e2f
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Simplify handling of optional values in a couple of places
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2021-02-18 13:36:36 +01:00 |
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66334d338f
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Simplify ActiveEffect handling by a lot
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2021-02-16 03:26:26 +01:00 |
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ac84d40528
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Merge branch 'master' into 050-basic-active-effects
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2021-02-11 12:10:14 +01:00 |
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2158026437
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Add additional checks when editing items or effects
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2021-02-11 12:03:32 +01:00 |
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b74ee5ec7c
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Merge branch '068-enable-strict-mode' into 050-basic-active-effects
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2021-02-08 03:26:57 +01:00 |
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746d4d7a44
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Update types
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2021-02-08 02:07:25 +01:00 |
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09b4117306
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Activate strict mode
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2021-02-07 13:51:20 +01:00 |
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f64e459cd2
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Update types
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2021-02-07 12:16:48 +01:00 |
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d5db788c31
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Do some cleanup
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2021-02-07 11:51:36 +01:00 |
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98568de676
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Update types
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2021-02-07 11:15:37 +01:00 |
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5598255d6e
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Improve typing of DS4Item and DS4Actor
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2021-02-05 03:42:42 +01:00 |
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