Commit graph

89 commits

Author SHA1 Message Date
1e7368875c Add drag & drop support for effects between different sheets
Also refactor some effect related functionality into the DS4ActiveEffect class
2021-08-19 03:19:20 +02:00
bb67788abc Localize names / labels of newly created embedded items / effects 2021-07-22 02:20:17 +02:00
e39d245aff WIP: Add effects tab to actor sheets 2021-07-20 02:36:59 +02:00
aad9d30a7b Update to newest types and remove now obsolete object spreading 2021-07-08 23:31:17 +02:00
05933af152 cleanup 2021-07-08 08:00:58 +02:00
c57960c153 Update vtt types 2021-07-07 19:22:35 +02:00
836e57347f Small cleanup 2021-07-01 04:24:51 +02:00
f26d75b56f Do a bit of cleanup 2021-07-01 02:56:09 +02:00
0369748629 Update types and remove unnecessary ts-ignores 2021-06-30 16:02:49 +02:00
91e5007391 Fix item sheets 2021-06-30 14:24:23 +02:00
d85d335799 Uppdate DS4ItemSheet#getData 2021-06-30 13:26:15 +02:00
5bf9ee534d A little cleanup 2021-06-30 13:08:41 +02:00
918fa5081b Make DS4Item compile and commen getData methods for now 2021-06-30 12:54:39 +02:00
ba493f4f18 More WIP on 0.8.x migration 2021-06-30 04:32:10 +02:00
6b39284164 More WIP on 0.8.x migration 2021-06-30 03:53:52 +02:00
2d647094f7 Use REUSE to specify licensing info 2021-06-26 22:02:00 +02:00
d443b339d8 Improve code slightly in a couple of places 2021-06-26 11:42:50 +02:00
18fbe6dcf9 Update dependencies 2021-05-29 21:51:23 +02:00
24725c15f9 Add a macro to perform generic checks 2021-05-13 21:39:42 +02:00
473ec3a903 Extract calculation of spell price to its own file 2021-05-13 20:37:53 +02:00
b9f7588f95 Automatically calculate spell price 2021-05-13 19:59:44 +02:00
2bc7b03323 Add functionality to track the minimum levels of spells for each mage class 2021-05-13 16:44:56 +02:00
49b450daee Reorganize templates file structure 2021-04-13 21:40:52 +02:00
cb5ad74a71 Remove some unnecessary casts and fallbacks 2021-03-22 10:28:37 +01:00
17633ced68 Separate types for data and _data for DS4Actor 2021-03-22 10:18:43 +01:00
7c7d30854c Separate data and _data for DS4Item 2021-03-22 09:04:45 +01:00
b449a20348 Rename some variables for clarity 2021-03-18 08:54:57 +01:00
d5b872e74b Improve CheckFactory 2021-03-18 08:52:02 +01:00
115d6113de Small check factory cleanup and use foundry form formating for roll dialog 2021-03-17 20:01:31 +01:00
212295069f Add functionality to create item macros via drag & drop 2021-03-14 19:04:28 +01:00
f7c18dc702 Make private methods protected 2021-03-04 10:00:46 +01:00
71eedaf080 Only try to roll for the given item type 2021-03-04 09:19:11 +01:00
74ad0c7f24 Add possibility to roll spells from sheet adnrequire spells and weapons to be equipped to be rolled 2021-03-04 01:54:51 +01:00
b07ee31b38 Add maximumCoupResult and minimumFumbleResult to actor data 2021-03-04 00:41:57 +01:00
3d272f2b92 Make weapons rollable from the character sheet 2021-03-04 00:14:16 +01:00
7ee7a44f05 Add various magical items 2021-02-21 05:39:12 +01:00
d7fb8fd61a use notification wrapper 2021-02-21 04:09:48 +01:00
343a888b68 Rename loot and equipment 2021-02-21 03:40:54 +01:00
3989e76958 Update dependencies 2021-02-20 14:00:50 +01:00
b2490a2e2f Simplify handling of optional values in a couple of places 2021-02-18 13:36:36 +01:00
66334d338f Simplify ActiveEffect handling by a lot 2021-02-16 03:26:26 +01:00
ac84d40528 Merge branch 'master' into 050-basic-active-effects 2021-02-11 12:10:14 +01:00
2158026437 Add additional checks when editing items or effects 2021-02-11 12:03:32 +01:00
b74ee5ec7c Merge branch '068-enable-strict-mode' into 050-basic-active-effects 2021-02-08 03:26:57 +01:00
746d4d7a44 Update types 2021-02-08 02:07:25 +01:00
09b4117306 Activate strict mode 2021-02-07 13:51:20 +01:00
f64e459cd2 Update types 2021-02-07 12:16:48 +01:00
d5db788c31 Do some cleanup 2021-02-07 11:51:36 +01:00
98568de676 Update types 2021-02-07 11:15:37 +01:00
5598255d6e Improve typing of DS4Item and DS4Actor 2021-02-05 03:42:42 +01:00