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2ccaa5da10
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Add link to PR in TODO comment
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2021-03-13 22:34:59 +01:00 |
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3ea07a2379
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Add missing i18n
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2021-03-13 22:22:28 +01:00 |
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18e6c31b5c
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Fix slying dice usage in CheckFactory
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2021-03-13 22:15:58 +01:00 |
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7f973e7de8
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Add slying dice modifier to DicePool
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2021-03-13 22:08:43 +01:00 |
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eeb1aa61f4
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Use coups, even if they are higher than the corresponding CTN
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2021-03-13 20:58:59 +01:00 |
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e1d376057c
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FIx creating DS4Check from data / results
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2021-03-13 19:34:05 +01:00 |
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0b98925aeb
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Rename an interface
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2021-03-13 18:53:26 +01:00 |
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5d3d5bc533
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Rename some variables
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2021-03-13 18:50:39 +01:00 |
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7e5a912cf0
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remove commented slaying dice code
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2021-03-13 18:46:25 +01:00 |
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98deee1856
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Add tests for evaluateCheck
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2021-03-13 18:43:23 +01:00 |
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bafb770178
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Fix typo
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2021-03-13 17:47:47 +01:00 |
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9c1d2f081a
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Make dice viewable seperately in DS4Check
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2021-03-13 17:43:48 +01:00 |
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ea5eee709e
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Add function to assign sub checks to dice
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2021-03-13 02:27:09 +01:00 |
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a48fedd937
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Fix horizontal overflows in actor sheets
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2021-03-08 09:58:26 +01:00 |
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f7c18dc702
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Make private methods protected
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2021-03-04 10:00:46 +01:00 |
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71eedaf080
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Only try to roll for the given item type
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2021-03-04 09:19:11 +01:00 |
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ea4f1d3ee7
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use img tags instead of divs with background-image set
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2021-03-04 08:51:13 +01:00 |
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74ad0c7f24
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Add possibility to roll spells from sheet adnrequire spells and weapons to be equipped to be rolled
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2021-03-04 01:54:51 +01:00 |
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68c20ccdc6
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Fix Actor.data.data.rolling being undefined
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2021-03-04 00:54:41 +01:00 |
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b07ee31b38
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Add maximumCoupResult and minimumFumbleResult to actor data
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2021-03-04 00:41:57 +01:00 |
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3d272f2b92
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Make weapons rollable from the character sheet
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2021-03-04 00:14:16 +01:00 |
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d17b092658
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Readd currency to character sheet
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2021-02-26 02:13:18 +01:00 |
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315261bf4f
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Get rid of ifHasItemOfType
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2021-02-26 01:38:53 +01:00 |
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b3ac3cde84
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extract item-list-entry to commonly used partial
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2021-02-26 01:08:55 +01:00 |
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9573a6595d
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Extract item-list-header to common partial used by all item lists
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2021-02-25 23:30:45 +01:00 |
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25b6f03d56
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Use grid for talents tab
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2021-02-25 22:22:05 +01:00 |
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aac4b014b0
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Use BEM for item-list styling and add support for drag & drop of items (between sheets and for sorting)
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2021-02-25 19:07:25 +01:00 |
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3867a23c2d
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Make item list a grid for items and spells
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2021-02-24 04:52:32 +01:00 |
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516c68d4af
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Remove equipped flag from all loot items
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2021-02-21 18:53:46 +01:00 |
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7ee7a44f05
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Add various magical items
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2021-02-21 05:39:12 +01:00 |
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d7fb8fd61a
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use notification wrapper
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2021-02-21 04:09:48 +01:00 |
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5d249d4c10
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Fix migration of compendiums
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2021-02-21 04:05:50 +01:00 |
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343a888b68
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Rename loot and equipment
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2021-02-21 03:40:54 +01:00 |
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0fd9622e2d
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Make some small improvements to actor sheets
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2021-02-20 22:41:33 +01:00 |
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a07e9dbf1c
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Update types
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2021-02-20 17:30:17 +01:00 |
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3989e76958
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Update dependencies
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2021-02-20 14:00:50 +01:00 |
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d31c9ac24b
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Fix saving scroll position in actor sheets
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2021-02-20 02:12:34 +01:00 |
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d5af9c90c4
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Simplify active effect application slightly
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2021-02-18 13:42:59 +01:00 |
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b2490a2e2f
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Simplify handling of optional values in a couple of places
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2021-02-18 13:36:36 +01:00 |
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24d8926645
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correctly handle overrides
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2021-02-18 13:24:52 +01:00 |
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9104237261
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Add tooltips for attributes, traits, and combat values
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2021-02-16 23:23:18 +01:00 |
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38a3437267
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Small cleanup
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2021-02-16 16:34:23 +01:00 |
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624059ef02
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Always derive hitPoints.max from the final hitPoints.total
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2021-02-16 15:39:18 +01:00 |
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4e2691e19f
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simplify DS4Actor._getOriginatingItemOfActiveEffect
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2021-02-16 14:52:22 +01:00 |
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66334d338f
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Simplify ActiveEffect handling by a lot
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2021-02-16 03:26:26 +01:00 |
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1b715031a8
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Tie active effects to equipped flag for token actors, too
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2021-02-16 02:07:34 +01:00 |
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6cdbcc6899
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Update types
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2021-02-15 22:02:51 +01:00 |
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ac84d40528
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Merge branch 'master' into 050-basic-active-effects
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2021-02-11 12:10:14 +01:00 |
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2158026437
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Add additional checks when editing items or effects
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2021-02-11 12:03:32 +01:00 |
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7cc1c37bc3
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Improve reaadability of notifications.notify
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2021-02-11 11:14:24 +01:00 |
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