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3867a23c2d
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Make item list a grid for items and spells
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2021-02-24 04:52:32 +01:00 |
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d7fb8fd61a
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use notification wrapper
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2021-02-21 04:09:48 +01:00 |
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343a888b68
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Rename loot and equipment
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2021-02-21 03:40:54 +01:00 |
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d31c9ac24b
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Fix saving scroll position in actor sheets
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2021-02-20 02:12:34 +01:00 |
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d5af9c90c4
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Simplify active effect application slightly
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2021-02-18 13:42:59 +01:00 |
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b2490a2e2f
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Simplify handling of optional values in a couple of places
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2021-02-18 13:36:36 +01:00 |
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24d8926645
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correctly handle overrides
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2021-02-18 13:24:52 +01:00 |
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9104237261
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Add tooltips for attributes, traits, and combat values
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2021-02-16 23:23:18 +01:00 |
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38a3437267
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Small cleanup
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2021-02-16 16:34:23 +01:00 |
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624059ef02
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Always derive hitPoints.max from the final hitPoints.total
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2021-02-16 15:39:18 +01:00 |
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4e2691e19f
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simplify DS4Actor._getOriginatingItemOfActiveEffect
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2021-02-16 14:52:22 +01:00 |
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66334d338f
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Simplify ActiveEffect handling by a lot
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2021-02-16 03:26:26 +01:00 |
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1b715031a8
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Tie active effects to equipped flag for token actors, too
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2021-02-16 02:07:34 +01:00 |
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6cdbcc6899
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Update types
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2021-02-15 22:02:51 +01:00 |
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ac84d40528
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Merge branch 'master' into 050-basic-active-effects
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2021-02-11 12:10:14 +01:00 |
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2158026437
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Add additional checks when editing items or effects
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2021-02-11 12:03:32 +01:00 |
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433a374936
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Fix doc
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2021-02-08 03:38:50 +01:00 |
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b74ee5ec7c
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Merge branch '068-enable-strict-mode' into 050-basic-active-effects
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2021-02-08 03:26:57 +01:00 |
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746d4d7a44
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Update types
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2021-02-08 02:07:25 +01:00 |
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09b4117306
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Activate strict mode
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2021-02-07 13:51:20 +01:00 |
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dac37eeaa1
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Remove unused import
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2021-02-07 12:29:15 +01:00 |
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f64e459cd2
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Update types
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2021-02-07 12:16:48 +01:00 |
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d5db788c31
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Do some cleanup
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2021-02-07 11:51:36 +01:00 |
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98568de676
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Update types
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2021-02-07 11:15:37 +01:00 |
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05bd1335ba
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remove redundant cast
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2021-02-05 03:50:08 +01:00 |
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5598255d6e
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Improve typing of DS4Item and DS4Actor
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2021-02-05 03:42:42 +01:00 |
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2641b1ee74
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Update types
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2021-02-05 02:35:47 +01:00 |
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1d4c0ac459
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update types
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2021-02-04 18:00:05 +01:00 |
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4e9b434839
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update types
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2021-02-04 14:39:51 +01:00 |
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6c3432cb26
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update type definitions
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2021-01-31 19:57:14 +01:00 |
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628490c6f2
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Update TODOs
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2021-01-29 16:44:08 +01:00 |
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d6b46d6183
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Remove skipLibCheck
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2021-01-29 11:23:34 +01:00 |
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a0c4d1c4d9
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small adjustments to TODO comments
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2021-01-26 03:58:03 +01:00 |
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62cc5a0e7c
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switch to foundry-vtt-types
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2021-01-26 03:55:18 +01:00 |
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61c6f6edd9
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move calculation of total attributes and traits to prepareBaseData
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2021-01-25 10:32:13 +01:00 |
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b157cff67a
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fix typo
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2021-01-25 01:33:13 +01:00 |
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85ec5faec2
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implement basic active effects
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2021-01-25 01:09:51 +01:00 |
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4bbc177329
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allow negative hit points with the token HUD
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2021-01-23 23:51:21 +01:00 |
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2d6eb34d09
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better way to call super._onDropItem
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2021-01-23 01:45:23 +01:00 |
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afbe0cb8f1
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fix dragging items from compendium to actor sheet
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2021-01-23 01:43:48 +01:00 |
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ecfbe9fa2a
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automatically calculate base combat values
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2021-01-19 03:31:40 +01:00 |
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e89c87f0c1
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Merge branch 'master' into 10-implement-money
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2021-01-18 19:48:33 +01:00 |
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fc144aa3f6
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Apply 1 suggestion(s) to 1 file(s)
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2021-01-18 19:03:08 +01:00 |
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358aab023f
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add explicit return in _onDrop
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2021-01-15 17:43:27 +01:00 |
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6028f70da7
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remove unused type
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2021-01-15 17:42:10 +01:00 |
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fec4280bec
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fix typo
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2021-01-13 17:43:20 +01:00 |
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e36f30a787
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Add special abilities to creature sheet
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2021-01-13 17:20:25 +01:00 |
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c422635d66
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add special creature ability as item type
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2021-01-11 00:55:49 +01:00 |
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45e7400e82
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add currency and basic display
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2021-01-10 19:32:10 +01:00 |
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17d0213e62
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add basic creature sheet
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2021-01-10 02:05:30 +01:00 |
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