e6b51c66a6
removed code duplication of item body from talent
...
- added isPhysical boolean to getData output of item-sheet.ts
- added isPhysical checks for displays of physical-only information
in templates
2021-01-06 16:10:56 +01:00
5bdfdd410b
replace basic-property-* css classes by selectors
2021-01-06 15:30:20 +01:00
874692ed5c
moved basic talent properties in talent-sheet head
...
- a little bit better gridding of side-properties
(still needs a rewrite)
- common SCSS mixin for input field marking
2021-01-06 15:25:55 +01:00
daeb9fc703
Merge branch 'master' into 003-add-character-profile
2021-01-06 14:33:46 +01:00
3ba5efb8a7
fixed wrong positioning of effects tab content
2021-01-06 14:19:18 +01:00
fb711bc024
unified keys for localizations for headings
...
- keys now start with 'DS4.Heading'
- removed unused DS4.DescriptionAbbr
2021-01-06 12:02:40 +01:00
98f31d9e8c
renamed talent property from talentRank to rank
2021-01-06 11:52:11 +01:00
17b5eee902
Apply 1 suggestion(s) to 1 file(s)
2021-01-06 11:36:06 +01:00
c98c64de1e
Apply 1 suggestion(s) to 1 file(s)
2021-01-06 11:35:56 +01:00
637b70c5d2
added invalidity hints to item side-properties
...
- added :invalid definition to side-properties CSS
- defined common color for invalidity
- now using disabled input for automatically calculated properties
2021-01-06 11:39:39 +01:00
6d02f1623a
reference a version tag in the download url
2021-01-06 01:30:21 +01:00
150a0ea487
added talents overview and sheet
...
- added talents item type:
- added scss
- added to template.json (Item.types, Item.talent)
- added to config.ts itemTypes
- added type definition
- added localizations
- added talent overview tab to actor sheet
- made total rank calculated upon data preparation
by adding a prepareData method to DS4Item
2021-01-06 01:24:37 +01:00
2e3718a409
Merge branch 'master' into 003-add-character-profile
2021-01-06 01:17:37 +01:00
74be1d4e13
put release artifacts in ds4 directory
2021-01-06 00:59:22 +01:00
9de78b4940
small style fixes
2021-01-06 00:02:30 +01:00
f2f40a8e89
make some input fiels accept only number
2021-01-04 22:12:19 +01:00
6ba1032a12
Merge remote-tracking branch 'origin/master' into 003-add-character-profile
2021-01-04 21:52:26 +01:00
f8deca4cd4
add culture and save space with base infos and progression infos
2021-01-04 21:51:58 +01:00
1af51b3917
Merge remote-tracking branch 'origin/master' into 013-rollLibRefinements
2021-01-04 21:21:54 +01:00
e2a42aee4b
Add docs, type clarifications.
2021-01-04 21:21:06 +01:00
520aab8b72
cleanup profile
2021-01-04 20:33:37 +01:00
2cb0411288
Add basic form of editable profile fields to profile tab
2021-01-04 20:33:37 +01:00
98ce35f831
Add dummy profile tab to character sheet
2021-01-04 20:33:35 +01:00
c91b8956f6
add data for profile info
2021-01-04 20:32:56 +01:00
9fba2d1385
Merge remote-tracking branch 'origin/master' into simplify-core-values
2021-01-04 20:29:09 +01:00
0db345c7de
extract 26px line height for inputs to variable
2021-01-04 20:28:33 +01:00
fc88ce6c52
Rename Test
to check
, etc., restructure calculation code.
2021-01-04 19:38:26 +01:00
7cb6080808
extract and simplify combat values to own component
2021-01-04 01:11:05 +01:00
6a12ba3938
extract and simplify attributes and traits
2021-01-04 00:55:44 +01:00
61beda7734
added number conversion in HTML value retrieval
...
Changes:
- number input fields now return numbers
- range elements removed since they are untested
Additions:
- added min and step specifiers to input fields associated to
item number properties
- added a color hint for invalidity of
item number input fields in actor sheet
2021-01-03 23:27:51 +01:00
ec404624c7
fixed type of HTML property name in _onItemChange
2021-01-03 22:40:01 +01:00
944907deb7
moved input el value retrieval to helper func
2021-01-03 22:26:36 +01:00
e2e9bca5fd
fixed _onItem... handle param types in docstrings
2021-01-03 21:54:42 +01:00
d9eef7592f
fixed some issues with the flexbox approach
...
- had to remove border, padding, and margin from input boxes
- centered images
- fixed y-overflow of description and images by restricting height
2021-01-03 21:50:16 +01:00
4e60687b2b
unified class specifier in HTML elements
...
- now all class=... is always first
- flex attributes are first in class specifier
- marked armor type image as item-image class
2021-01-03 21:24:32 +01:00
fb780ae4c2
Merge branch 'master' into equip-items-in-character-sheet
...
now using cleaned up template
2021-01-03 21:14:11 +01:00
0721555c91
Merge branch 'adjust-licensing' into 'master'
...
adjust licensing
See merge request dungeonslayers/ds4!13
2021-01-03 16:54:36 +01:00
cc9a133ebe
extract path to official assets in scss variable
2021-01-03 16:52:51 +01:00
c26e4bab9f
Changes as per review.
...
Missing:
- Open discussion on "test value" renames
- docs
- open discussion on last-die-handling
2021-01-03 15:08:38 +01:00
c9b41e2d3f
renamed item list templates
...
More precise names for:
- item overview list template for actor sheet
- inline templates in item overview list template
2021-01-03 00:08:21 +01:00
aaa10d7469
Add slaying dice behaviour.
2021-01-02 16:40:30 +01:00
55beeb92c9
Implement swapping edge case, restructure sources.
2021-01-02 16:12:16 +01:00
00f7e30b41
Fix option parsing for rolls.
2021-01-02 13:54:59 +01:00
75301b2c56
Bound to fail: Add slaying dice options and tests, no impl.
2021-01-02 13:16:08 +01:00
6fe95d10db
refactored items list to use handlebars partials
...
Additions:
- added flexnowrap CSS class -> no strange wrapping of item lines
Changes:
- reduced most of the non-maintainable HTML-code repitition
- made item list entries as flat as possible
2021-01-02 01:01:41 +01:00
f52a491f73
swapped owner and equipped in item desc
2021-01-01 21:24:13 +01:00
0e282b4c6e
some minor improvements to side-properties style
...
- checkboxes now properly left-aligned
- adaptive width of side-properties: take minimum width now
- side properties are aligned now in any case (each is a grid)
2021-01-01 21:21:22 +01:00
d8423ce364
data binding for owned item properties
...
Additions:
- now also text, number, and range input fields of owned items can
be bound to HTML (input) elements of the char sheet
Changes:
- moved prototype handle for checkboxes to own function
- replaced some static HTML elements in item list with input fields
- item-num-val HTML elements (e.g. item quantity) now have a max-width
2021-01-01 19:26:52 +01:00
5d83e26e81
Merge branch 'master' into equip-items-in-character-sheet
2020-12-31 16:52:20 +01:00
80e6fd26ae
Apply 1 suggestion(s) to 1 file(s)
2020-12-31 16:35:41 +01:00
c2c0b63b9c
Merge branch 'master' into 012_equipped_flag
2020-12-31 15:07:11 +01:00
fec7a2a735
fix typo
2020-12-31 12:22:15 +01:00
62e96641b9
remove unnecessary imports
2020-12-31 12:21:24 +01:00
61213d399e
use getOwnedItem instead of getEmbeddedEntity
2020-12-31 12:20:32 +01:00
6fac2c597f
make equip icon for items clickable in item list in character sheet
2020-12-31 12:10:59 +01:00
960b5a950a
adjust licensing
2020-12-31 05:02:38 +01:00
6b18e720a1
Additional tests and features as per Request.
2020-12-31 02:27:21 +01:00
bf39f35504
Merge remote-tracking branch 'origin/master' into 007-rollsLib
2020-12-31 01:36:00 +01:00
9cd430a229
improve scss of character values
2020-12-31 01:33:59 +01:00
445febf478
localized "not owned" hint
2020-12-31 01:18:50 +01:00
29d34daa9a
added equipped and owner to item sheet
...
Additions:
- added equipped checkbox to item sheet
- added item owner to item properties list
- added some translations
- added some TODOs
Changes:
- item properties owner, equipped, quantity, storageLocation
are only shown if item is owned by an actor
- moved item properties price and availability
to details tab
- shortened ItemEquipped translation
- added item.actor and item.isOwned property values
to data returned from DS4ItemSheet.getData
(properties aren't accessible in Handlebars)
2020-12-31 01:17:52 +01:00
b569e5488e
Add test for multiple rolls with min/max modifiers
2020-12-31 00:52:59 +01:00
c315742412
Add tests for standard mutli dice rolls.
2020-12-31 00:47:31 +01:00
0d2af1ae00
Add combat values to character sheet
2020-12-31 00:32:17 +01:00
dcf60ef59e
Merge remote-tracking branch 'origin/master' into 007-rollsLib
2020-12-30 23:57:00 +01:00
b3c89b4d32
Add missing cases for test <20.
2020-12-30 23:03:08 +01:00
2e7197a0a2
add auto formatting for .scss and .json files
2020-12-30 23:00:06 +01:00
71a82e94a7
Merge remote-tracking branch 'origin/master' into 007-rollsLib
2020-12-30 22:20:51 +01:00
8d274ed830
Ruhu, Cleanups!
2020-12-30 21:50:12 +01:00
b56d58dd52
Apply 1 suggestion(s) to 1 file(s)
2020-12-30 21:34:12 +01:00
8acd081384
Apply 1 suggestion(s) to 1 file(s)
2020-12-30 21:34:09 +01:00
e0b65ca061
Make tests and implementation interact.
2020-12-30 21:28:22 +01:00
fd5bad3c3e
add attributes and traits to character sheet
2020-12-30 19:39:16 +01:00
7800f0af8f
Add recommendet plugins, fix lint stuff.
2020-12-30 17:50:01 +01:00
5d5c7efce0
add original icons with transparency
2020-12-30 15:28:22 +01:00
0002493379
fix typo
2020-12-30 15:03:24 +01:00
e7219ab81e
add base info to character sheet
2020-12-30 15:02:21 +01:00
59fb033db8
adjust character data to consist of basic character data
2020-12-30 15:01:17 +01:00
d45917c414
remove unnecessary comment
2020-12-30 14:46:08 +01:00
94430ab899
removed border from item icons
2020-12-30 01:06:21 +01:00
9da168afa6
abbr for armor type&material in item overview
...
Additions:
- further abbreviations included in localization
Changes:
- now not full armor type / material expression displayed in char sheet,
but only an abbreviation with tooltip
- description now smaller for weapon and armor
2020-12-30 01:03:06 +01:00
0b93f5ff9e
replaced attack type str with icons in char sheet
2020-12-30 00:01:41 +01:00
1ed54dccff
replaced " by ' in HBS localize arguments
2020-12-29 23:58:45 +01:00
f2724a13a1
Merge branch 'master' into 004_equipment_tracking
2020-12-29 23:09:16 +01:00
767e46b490
removed whitespace
2020-12-29 23:03:11 +01:00
911b044edb
changed Action to UserInteraction in localization
2020-12-29 23:01:25 +01:00
e1248f937b
added tooltips for abbr in item list heads
2020-12-29 22:36:27 +01:00
3b92242eb7
added equipment list to char sheet
2020-12-29 22:02:43 +01:00
4f5e6a5ebc
centering of num item values in char sheet
...
Changes:
- number values of items in the items overview of a char sheet
are now horizontally centered
- description content is now vertically correctly aligned
2020-12-29 22:01:58 +01:00
3184de0e7a
added trinket list to char sheet
2020-12-29 21:28:36 +01:00
b71f229e16
proper formatting for items list titles
2020-12-29 21:27:21 +01:00
d39194c4fa
added shield list in char sheet
2020-12-29 20:37:30 +01:00
4e37991b0f
made char sheet body scrollable
2020-12-29 20:36:54 +01:00
99d2f92b41
added armor list to items tab in char sheet
...
Additions:
- added armor list to items tab in char sheet
- added localization
- added CSS class for flex 0.5
2020-12-29 19:07:20 +01:00
48d8d6e44d
proper localization of item vals in char sheet
...
Additions:
- added TODOs
- added armor item list to char sheet
- proper overflow handling in tabs (now: scrollable)
Changes:
- proper localization of item values
- "Description" not abbreviated anymore
- cleaned up getData() of ActorSheet (data now truly const)
2020-12-29 19:06:17 +01:00
2ae005f432
added localization to weapon overview
2020-12-29 16:29:44 +01:00
3ebd8cd177
Merge branch 'master' into 004_equipment_tracking
2020-12-29 16:14:51 +01:00
2ac6d3a919
working weapons section in char sheet
...
Additions:
- re-added getData() method of actor sheet for sorted items
- added an item-description CSS class for handling of overflow
- added a 1.5 CSS flex box
Changes:
- restricted previous sample items section to only weapons
(to be re-used for other item types)
Fixes:
- fixed input types in weapon sheet
2020-12-29 01:44:54 +01:00
082cd03b71
improve effects type checking
2020-12-29 00:33:43 +01:00
10869a9648
fixed typo
2020-12-28 21:50:45 +01:00
e0d8e42812
changed availability options to include "unset"
...
Additions:
- item availability "unset" (with localization)
Changes:
- item availability "none" -> "nowhere"
Fixes:
- fixed wrong default item availability in template.json
2020-12-28 21:44:47 +01:00
2fc7fb13c8
renamed actor-sheet from .html to correct .hbs
2020-12-28 20:41:39 +01:00
47c45ee87d
moved items tab of char sheet into partial
2020-12-28 20:38:02 +01:00
123c56a572
added storageLocation to item type definition
2020-12-28 20:01:58 +01:00
110a523268
Merge branch 'master' into 005_item_editing
2020-12-28 19:55:47 +01:00
5a002b4cb4
Re-add todo.
2020-12-28 19:30:38 +01:00
e7df21426b
removed code duplication in item templates
...
Item templates now all use a common body.
2020-12-28 18:58:01 +01:00
9cf248754c
added "Effects" and "Details" tab to all items
...
Additions:
- partials for effects and details tab with navigation
- loading of partials in main ds4.ts
- add localization
Changes:
- empty "Details" tabs replaced by inclusion of partial
- "Details" tab now displays default message
- Previous "Details" tab of Trinket replaced by "Effects" tab
2020-12-28 18:49:55 +01:00
1ef66a2023
Create types for items.
2020-12-28 18:24:13 +01:00
7986e91ab7
added storageLocation property to items
...
Additions:
- added storageLocation property to classes
- added storageLocation field to template
- added localization
Changes:
- changed default values for item string properties to "-"
Fixes:
- fixed CSS side-property flex properties
such that new text field is properly shown
- fixed for="..." setting for item's data.price label
2020-12-28 17:54:33 +01:00
a84df2d80b
Fix class name on jquery.
2020-12-28 17:44:30 +01:00
4d00d8a481
Fix typo in event handler.
2020-12-28 17:38:52 +01:00
9385917edd
Update to new data bindings, everythings an interface now.
2020-12-28 17:34:40 +01:00
d9440b27a6
Type-ify Actor.
2020-12-28 15:51:00 +01:00
7a4cb7110b
Make DS Ascii Art raw.
2020-12-28 12:46:39 +01:00
2ba687eb14
add eslint and prettier
2020-12-23 18:23:26 +01:00
4f6a9b7e73
format files
2020-12-23 17:14:02 +01:00
bd4c5308bf
remove .js extension from imports
2020-12-23 17:05:12 +01:00
d163fd27fe
switch to using TypeScript
2020-12-23 16:52:20 +01:00