7670d7f808
chore: reformat with 2 spaces
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2023-07-10 22:33:01 +02:00
6277e27056
refactor: convert to ECMAScript where necessary
...
Also drop @league-of-foundry-developers/foundry-vtt-types.
2022-11-28 02:38:17 +01:00
1e094691ff
feat: display opponent defense in attack/spell rolls and make it adjustable via effects
...
This makes it so that the Talents “Verletzen” and “Verheerer” can sort of be automated.
Compendium packs have been updated accordingly.
2022-11-10 01:43:42 +01:00
c5d4ec1abd
refactor: improve structure of src
2022-11-04 21:47:18 +01:00
9d7c570553
feat: replace spell category by spell groups
...
This also allows to assign a spell to multiple spell groups, which is the case for many spells in
the SRD.
Additionally, this makes many small improvements and fixes to the provided spell compendium.
2022-11-04 21:14:32 +01:00
20ea70d96a
fix: make expression evaluation in active effects more secure
2022-10-31 22:58:04 +01:00
bb6d22d14a
test: use vitest instead of jest
2022-08-22 23:42:42 +02:00
9cffa4df04
refactor: prefer type imports and sort imports
2022-02-17 01:03:42 +01:00
8d2cff77d7
refactor: use subclasses for different item types
2022-02-17 01:03:42 +01:00
da1f6999eb
feat: only allow specific selectable values for the cooldown duration of spells
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World data (including compendium packs) is migrated automatically. In order to also migrate packs
provided by modules, you can use the following macro:
```js
const pack = game.packs.get("<name-of-the-module>.<name-of-the-pack>");
game.ds4.migration.migrateCompendiumFromTo(pack, 4, 5);
```
2022-02-16 01:58:21 +01:00
666b61ec09
test: add tests for calculating the spell price
2022-02-13 19:53:18 +01:00
de060b381e
refactor: improve testing setup
2022-02-13 19:50:43 +01:00
1aa284311f
refactor: resturcture files so that lincensing info can be bundled properly
2022-01-31 15:31:45 +01:00
05933af152
cleanup
2021-07-08 08:00:58 +02:00
c46c2c4a0a
Fix tests
2021-07-07 23:38:33 +02:00
2d647094f7
Use REUSE to specify licensing info
2021-06-26 22:02:00 +02:00
ff6427f5a9
Fix problem with check target numbers <= 0
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The fix has 2 components:
1. The logic for evaluating checks now supports check target numbers<= 0
by still using a single die in this case
2. The CheckFactory sets the check target number to 0 even if it would
be < 0. This is necessary because negative numbers would interfer
with foundry's math evaluation in rolls and would not be picked up
correctly.
2021-06-26 16:32:31 +02:00
9332baab82
Small fix in tsconfig.spec.json
2021-03-17 17:32:29 +01:00
eeb1aa61f4
Use coups, even if they are higher than the corresponding CTN
2021-03-13 20:58:59 +01:00
98deee1856
Add tests for evaluateCheck
2021-03-13 18:43:23 +01:00
9c1d2f081a
Make dice viewable seperately in DS4Check
2021-03-13 17:43:48 +01:00
a542dd1575
add punctuation
2021-03-13 02:32:28 +01:00
ea5eee709e
Add function to assign sub checks to dice
2021-03-13 02:27:09 +01:00
2e9bb975fc
Update dependencies
2021-03-03 04:26:26 +01:00
af07168c5b
Switch to jest
2021-02-11 13:42:38 +01:00
7ada67b7c3
Merge master
2021-01-13 18:32:47 +01:00
a19a996d1d
Display (only!) selection options to the user.
2021-01-10 16:40:11 +01:00
c2ad8f7fe1
add test that english and german localization files have same keys
2021-01-10 03:07:08 +01:00
22f53e5420
Allow multiple dice and error check.
2021-01-08 23:18:01 +01:00
14ffff1985
Fix tests.
2021-01-07 02:33:22 +01:00
9feaa5216d
Make roll executor fir for modifier-approach.
2021-01-06 18:27:22 +01:00
e2a42aee4b
Add docs, type clarifications.
2021-01-04 21:21:06 +01:00
fc88ce6c52
Rename Test
to check
, etc., restructure calculation code.
2021-01-04 19:38:26 +01:00
c26e4bab9f
Changes as per review.
...
Missing:
- Open discussion on "test value" renames
- docs
- open discussion on last-die-handling
2021-01-03 15:08:38 +01:00
f98da0cd99
Apply 2 suggestion(s) to 2 file(s)
2021-01-03 14:49:21 +01:00
aaa10d7469
Add slaying dice behaviour.
2021-01-02 16:40:30 +01:00
55beeb92c9
Implement swapping edge case, restructure sources.
2021-01-02 16:12:16 +01:00
3f6f9f795f
Additional tests for dice selection.
2021-01-02 13:55:18 +01:00
00f7e30b41
Fix option parsing for rolls.
2021-01-02 13:54:59 +01:00
75301b2c56
Bound to fail: Add slaying dice options and tests, no impl.
2021-01-02 13:16:08 +01:00
8ca93fc9c9
Ease dice mocking.
2021-01-02 13:06:32 +01:00
c76c2c23c3
Fix jasmine imports/symbol visibility.
2020-12-31 02:29:27 +01:00
6b18e720a1
Additional tests and features as per Request.
2020-12-31 02:27:21 +01:00
b569e5488e
Add test for multiple rolls with min/max modifiers
2020-12-31 00:52:59 +01:00
c315742412
Add tests for standard mutli dice rolls.
2020-12-31 00:47:31 +01:00
3526e6ab99
Restructure single-dice tests.
2020-12-30 23:58:01 +01:00
b3c89b4d32
Add missing cases for test <20.
2020-12-30 23:03:08 +01:00
2178e745bc
Add additional single-roll tests.
2020-12-30 22:19:36 +01:00
8d274ed830
Ruhu, Cleanups!
2020-12-30 21:50:12 +01:00
e0b65ca061
Make tests and implementation interact.
2020-12-30 21:28:22 +01:00