0369748629
Update types and remove unnecessary ts-ignores
2021-06-30 16:02:49 +02:00
91e5007391
Fix item sheets
2021-06-30 14:24:23 +02:00
8a939e84a1
Make AktorSheet#getData compile
2021-06-30 13:42:20 +02:00
d85d335799
Uppdate DS4ItemSheet#getData
2021-06-30 13:26:15 +02:00
5bf9ee534d
A little cleanup
2021-06-30 13:08:41 +02:00
918fa5081b
Make DS4Item compile and commen getData methods for now
2021-06-30 12:54:39 +02:00
446340c064
temporary comment migrations
2021-06-30 05:04:58 +02:00
76f42fe280
More WIP
2021-06-30 05:00:23 +02:00
ba493f4f18
More WIP on 0.8.x migration
2021-06-30 04:32:10 +02:00
6b39284164
More WIP on 0.8.x migration
2021-06-30 03:53:52 +02:00
ef01698178
WIP: Update to 0.8.x
2021-06-30 02:17:54 +02:00
4a169c7111
Update icon paths in compendium packs and config.ts
2021-06-26 23:57:36 +02:00
2d647094f7
Use REUSE to specify licensing info
2021-06-26 22:02:00 +02:00
a987b59b65
Add logger that encapsulates console logging
2021-06-26 16:34:30 +02:00
1f6d13c49d
Fix issue with CheckFactory parsing empty strings as NaN for check related values
2021-06-26 16:32:31 +02:00
ff6427f5a9
Fix problem with check target numbers <= 0
...
The fix has 2 components:
1. The logic for evaluating checks now supports check target numbers<= 0
by still using a single die in this case
2. The CheckFactory sets the check target number to 0 even if it would
be < 0. This is necessary because negative numbers would interfer
with foundry's math evaluation in rolls and would not be picked up
correctly.
2021-06-26 16:32:31 +02:00
d443b339d8
Improve code slightly in a couple of places
2021-06-26 11:42:50 +02:00
18fbe6dcf9
Update dependencies
2021-05-29 21:51:23 +02:00
b71adefc65
Remove unnecessary explicit jQuery parameter
2021-05-13 22:09:38 +02:00
549669e9e2
Simplify checking if something is a valid attribute / trait / combatValue key
2021-05-13 22:03:32 +02:00
24725c15f9
Add a macro to perform generic checks
2021-05-13 21:39:42 +02:00
473ec3a903
Extract calculation of spell price to its own file
2021-05-13 20:37:53 +02:00
a2e2aea78b
Add migration for slayer points
2021-05-13 20:26:57 +02:00
8cf6db2ba5
Migrate data model of compendiums before migrating the content
2021-05-13 20:13:32 +02:00
b9f7588f95
Automatically calculate spell price
2021-05-13 19:59:44 +02:00
2bc7b03323
Add functionality to track the minimum levels of spells for each mage class
2021-05-13 16:44:56 +02:00
eb49c15d5f
Add optional tracking of slayer points
2021-05-13 15:41:00 +02:00
7fe6ae9bc7
Fix wrong roll template location
2021-04-25 18:31:19 +02:00
65a79a351d
Change min height of actor sheet
2021-04-20 22:44:31 +02:00
db69a8f537
Add styling for checks
2021-04-20 22:38:00 +02:00
0d03dbf424
Implement Drag & Drop of checks
2021-04-15 20:00:37 +02:00
9e72c6560f
Implement POC of rolling check from character sheet
2021-04-13 23:43:22 +02:00
04174398bb
Use BEM for combat values
2021-04-13 22:48:37 +02:00
49b450daee
Reorganize templates file structure
2021-04-13 21:40:52 +02:00
17a270d361
Merge branch 'master' into 76-common-checks-in-actor-sheets
2021-04-13 20:22:09 +02:00
ad2fd01353
Add checks for analyzing magic
2021-04-13 20:19:25 +02:00
10a0561616
Merge branch '077-common-checks-macros-with-effects' into 76-common-checks-in-actor-sheets
2021-03-29 21:46:46 +02:00
23a4f7138e
Remove unused utils
2021-03-29 21:46:29 +02:00
537e41bf5f
Merge branch '077-common-checks-macros-with-effects' into 76-common-checks-in-actor-sheets
2021-03-29 21:21:53 +02:00
e545e3f030
Refactor for better readability (addressed CR comments)
2021-03-29 21:20:08 +02:00
cf80b18ba6
Move core values and combat values to values tab and BEMify core values
2021-03-24 20:10:14 +01:00
30aed22c03
Fix TSDoc string
2021-03-24 09:24:14 +01:00
f038509910
Add functionality for common checks, which can be affected by effects and be performed as macros
2021-03-24 09:19:26 +01:00
cb5ad74a71
Remove some unnecessary casts and fallbacks
2021-03-22 10:28:37 +01:00
17633ced68
Separate types for data and _data for DS4Actor
2021-03-22 10:18:43 +01:00
7c7d30854c
Separate data and _data for DS4Item
2021-03-22 09:04:45 +01:00
9f297149b2
Rename a method for consistency
2021-03-18 08:58:35 +01:00
b449a20348
Rename some variables for clarity
2021-03-18 08:54:57 +01:00
d5b872e74b
Improve CheckFactory
2021-03-18 08:52:02 +01:00
115d6113de
Small check factory cleanup and use foundry form formating for roll dialog
2021-03-17 20:01:31 +01:00
0d864b67c1
Use foundry vtt provided rollmode labels
2021-03-17 18:25:59 +00:00
0b2be5d9fc
Remove redundant comment
2021-03-16 08:55:10 +01:00
196ddb7eb2
Small documentation fix
2021-03-16 08:42:36 +01:00
48a1cc652a
Small renaming
2021-03-16 08:25:56 +01:00
a151e62a4c
Cleanup hooks
2021-03-16 08:22:27 +01:00
3c54a6126b
Small documentation adjustment
2021-03-16 07:49:00 +01:00
32fac517ad
Rename a few things
2021-03-16 07:42:00 +01:00
67d0253f66
Update foundry-vtt-types to remove some type workarounds
2021-03-16 07:11:12 +01:00
48e06678a9
Merge branch 'master' into item-macros
2021-03-15 21:45:49 +01:00
2e5e02c89f
properly cast return type of Roll.render
2021-03-15 21:41:51 +01:00
212295069f
Add functionality to create item macros via drag & drop
2021-03-14 19:04:28 +01:00
919091a211
Small cleanup
2021-03-14 14:52:50 +01:00
eb0866cfa7
Indicate fumbles / coups on the dice-total
2021-03-14 08:47:03 +01:00
2ccaa5da10
Add link to PR in TODO comment
2021-03-13 22:34:59 +01:00
3ea07a2379
Add missing i18n
2021-03-13 22:22:28 +01:00
18e6c31b5c
Fix slying dice usage in CheckFactory
2021-03-13 22:15:58 +01:00
7f973e7de8
Add slying dice modifier to DicePool
2021-03-13 22:08:43 +01:00
eeb1aa61f4
Use coups, even if they are higher than the corresponding CTN
2021-03-13 20:58:59 +01:00
e1d376057c
FIx creating DS4Check from data / results
2021-03-13 19:34:05 +01:00
0b98925aeb
Rename an interface
2021-03-13 18:53:26 +01:00
5d3d5bc533
Rename some variables
2021-03-13 18:50:39 +01:00
7e5a912cf0
remove commented slaying dice code
2021-03-13 18:46:25 +01:00
98deee1856
Add tests for evaluateCheck
2021-03-13 18:43:23 +01:00
bafb770178
Fix typo
2021-03-13 17:47:47 +01:00
9c1d2f081a
Make dice viewable seperately in DS4Check
2021-03-13 17:43:48 +01:00
ea5eee709e
Add function to assign sub checks to dice
2021-03-13 02:27:09 +01:00
a48fedd937
Fix horizontal overflows in actor sheets
2021-03-08 09:58:26 +01:00
f7c18dc702
Make private methods protected
2021-03-04 10:00:46 +01:00
71eedaf080
Only try to roll for the given item type
2021-03-04 09:19:11 +01:00
ea4f1d3ee7
use img tags instead of divs with background-image set
2021-03-04 08:51:13 +01:00
74ad0c7f24
Add possibility to roll spells from sheet adnrequire spells and weapons to be equipped to be rolled
2021-03-04 01:54:51 +01:00
68c20ccdc6
Fix Actor.data.data.rolling being undefined
2021-03-04 00:54:41 +01:00
b07ee31b38
Add maximumCoupResult and minimumFumbleResult to actor data
2021-03-04 00:41:57 +01:00
3d272f2b92
Make weapons rollable from the character sheet
2021-03-04 00:14:16 +01:00
d17b092658
Readd currency to character sheet
2021-02-26 02:13:18 +01:00
315261bf4f
Get rid of ifHasItemOfType
2021-02-26 01:38:53 +01:00
b3ac3cde84
extract item-list-entry to commonly used partial
2021-02-26 01:08:55 +01:00
9573a6595d
Extract item-list-header to common partial used by all item lists
2021-02-25 23:30:45 +01:00
25b6f03d56
Use grid for talents tab
2021-02-25 22:22:05 +01:00
aac4b014b0
Use BEM for item-list styling and add support for drag & drop of items (between sheets and for sorting)
2021-02-25 19:07:25 +01:00
3867a23c2d
Make item list a grid for items and spells
2021-02-24 04:52:32 +01:00
516c68d4af
Remove equipped flag from all loot items
2021-02-21 18:53:46 +01:00
7ee7a44f05
Add various magical items
2021-02-21 05:39:12 +01:00
d7fb8fd61a
use notification wrapper
2021-02-21 04:09:48 +01:00
5d249d4c10
Fix migration of compendiums
2021-02-21 04:05:50 +01:00
343a888b68
Rename loot and equipment
2021-02-21 03:40:54 +01:00
0fd9622e2d
Make some small improvements to actor sheets
2021-02-20 22:41:33 +01:00
a07e9dbf1c
Update types
2021-02-20 17:30:17 +01:00
3989e76958
Update dependencies
2021-02-20 14:00:50 +01:00
d31c9ac24b
Fix saving scroll position in actor sheets
2021-02-20 02:12:34 +01:00