eeb1aa61f4
Use coups, even if they are higher than the corresponding CTN
2021-03-13 20:58:59 +01:00
e1d376057c
FIx creating DS4Check from data / results
2021-03-13 19:34:05 +01:00
0b98925aeb
Rename an interface
2021-03-13 18:53:26 +01:00
5d3d5bc533
Rename some variables
2021-03-13 18:50:39 +01:00
7e5a912cf0
remove commented slaying dice code
2021-03-13 18:46:25 +01:00
98deee1856
Add tests for evaluateCheck
2021-03-13 18:43:23 +01:00
bafb770178
Fix typo
2021-03-13 17:47:47 +01:00
9c1d2f081a
Make dice viewable seperately in DS4Check
2021-03-13 17:43:48 +01:00
ea5eee709e
Add function to assign sub checks to dice
2021-03-13 02:27:09 +01:00
a48fedd937
Fix horizontal overflows in actor sheets
2021-03-08 09:58:26 +01:00
f7c18dc702
Make private methods protected
2021-03-04 10:00:46 +01:00
71eedaf080
Only try to roll for the given item type
2021-03-04 09:19:11 +01:00
ea4f1d3ee7
use img tags instead of divs with background-image set
2021-03-04 08:51:13 +01:00
74ad0c7f24
Add possibility to roll spells from sheet adnrequire spells and weapons to be equipped to be rolled
2021-03-04 01:54:51 +01:00
68c20ccdc6
Fix Actor.data.data.rolling being undefined
2021-03-04 00:54:41 +01:00
b07ee31b38
Add maximumCoupResult and minimumFumbleResult to actor data
2021-03-04 00:41:57 +01:00
3d272f2b92
Make weapons rollable from the character sheet
2021-03-04 00:14:16 +01:00
d17b092658
Readd currency to character sheet
2021-02-26 02:13:18 +01:00
315261bf4f
Get rid of ifHasItemOfType
2021-02-26 01:38:53 +01:00
b3ac3cde84
extract item-list-entry to commonly used partial
2021-02-26 01:08:55 +01:00
9573a6595d
Extract item-list-header to common partial used by all item lists
2021-02-25 23:30:45 +01:00
25b6f03d56
Use grid for talents tab
2021-02-25 22:22:05 +01:00
aac4b014b0
Use BEM for item-list styling and add support for drag & drop of items (between sheets and for sorting)
2021-02-25 19:07:25 +01:00
3867a23c2d
Make item list a grid for items and spells
2021-02-24 04:52:32 +01:00
516c68d4af
Remove equipped flag from all loot items
2021-02-21 18:53:46 +01:00
7ee7a44f05
Add various magical items
2021-02-21 05:39:12 +01:00
d7fb8fd61a
use notification wrapper
2021-02-21 04:09:48 +01:00
5d249d4c10
Fix migration of compendiums
2021-02-21 04:05:50 +01:00
343a888b68
Rename loot and equipment
2021-02-21 03:40:54 +01:00
0fd9622e2d
Make some small improvements to actor sheets
2021-02-20 22:41:33 +01:00
a07e9dbf1c
Update types
2021-02-20 17:30:17 +01:00
3989e76958
Update dependencies
2021-02-20 14:00:50 +01:00
d31c9ac24b
Fix saving scroll position in actor sheets
2021-02-20 02:12:34 +01:00
d5af9c90c4
Simplify active effect application slightly
2021-02-18 13:42:59 +01:00
b2490a2e2f
Simplify handling of optional values in a couple of places
2021-02-18 13:36:36 +01:00
24d8926645
correctly handle overrides
2021-02-18 13:24:52 +01:00
9104237261
Add tooltips for attributes, traits, and combat values
2021-02-16 23:23:18 +01:00
38a3437267
Small cleanup
2021-02-16 16:34:23 +01:00
624059ef02
Always derive hitPoints.max from the final hitPoints.total
2021-02-16 15:39:18 +01:00
4e2691e19f
simplify DS4Actor._getOriginatingItemOfActiveEffect
2021-02-16 14:52:22 +01:00
66334d338f
Simplify ActiveEffect handling by a lot
2021-02-16 03:26:26 +01:00
1b715031a8
Tie active effects to equipped flag for token actors, too
2021-02-16 02:07:34 +01:00
6cdbcc6899
Update types
2021-02-15 22:02:51 +01:00
ac84d40528
Merge branch 'master' into 050-basic-active-effects
2021-02-11 12:10:14 +01:00
2158026437
Add additional checks when editing items or effects
2021-02-11 12:03:32 +01:00
7cc1c37bc3
Improve reaadability of notifications.notify
2021-02-11 11:14:24 +01:00
433a374936
Fix doc
2021-02-08 03:38:50 +01:00
b74ee5ec7c
Merge branch '068-enable-strict-mode' into 050-basic-active-effects
2021-02-08 03:26:57 +01:00
fc3f3eb1f3
Simplify DS4Check.MODIFIERS
2021-02-08 02:15:43 +01:00
746d4d7a44
Update types
2021-02-08 02:07:25 +01:00
ff3c09f009
Add missing localization
2021-02-07 14:00:26 +01:00
09b4117306
Activate strict mode
2021-02-07 13:51:20 +01:00
dac37eeaa1
Remove unused import
2021-02-07 12:29:15 +01:00
8e8aa4caee
Add icons to check roll dialog buttons
2021-02-07 12:23:20 +01:00
f64e459cd2
Update types
2021-02-07 12:16:48 +01:00
d5db788c31
Do some cleanup
2021-02-07 11:51:36 +01:00
98568de676
Update types
2021-02-07 11:15:37 +01:00
5cb75a4001
Update types
2021-02-05 20:37:52 +01:00
05bd1335ba
remove redundant cast
2021-02-05 03:50:08 +01:00
52c729c3fa
SImplify Dice configuration
2021-02-05 03:47:54 +01:00
5598255d6e
Improve typing of DS4Item and DS4Actor
2021-02-05 03:42:42 +01:00
b657633c7f
remove unwanted change
2021-02-05 02:56:13 +01:00
b8d11fa5cd
remove some redundant casts
2021-02-05 02:52:55 +01:00
2641b1ee74
Update types
2021-02-05 02:35:47 +01:00
cd86857b43
Update types
2021-02-04 23:03:49 +01:00
1d4c0ac459
update types
2021-02-04 18:00:05 +01:00
bedab9ae83
update types
2021-02-04 17:28:55 +01:00
4e9b434839
update types
2021-02-04 14:39:51 +01:00
d8e085ce81
update types
2021-02-04 12:32:07 +01:00
6c3432cb26
update type definitions
2021-01-31 19:57:14 +01:00
628490c6f2
Update TODOs
2021-01-29 16:44:08 +01:00
3d5912a631
Update foundry-vtt-types
2021-01-29 16:17:31 +01:00
d6b46d6183
Remove skipLibCheck
2021-01-29 11:23:34 +01:00
3209280b29
Fix linter warning
2021-01-27 01:38:47 +01:00
ba268e4245
remove workaround for position type
2021-01-26 21:25:43 +01:00
0a911cf196
Merge branch 'master' into 066-switch-to-foundry-vtt-types
2021-01-26 21:17:00 +01:00
972c3a7701
Merge branch 'master' into correctly-pass-rollMode-parameter
2021-01-26 21:14:40 +01:00
f7575da47a
Merge branch 'master' into 065-simplify-localization
2021-01-26 20:54:36 +01:00
0b70bbf9b9
merged i18n and i18nKeys
2021-01-26 20:47:28 +01:00
a0c4d1c4d9
small adjustments to TODO comments
2021-01-26 03:58:03 +01:00
62cc5a0e7c
switch to foundry-vtt-types
2021-01-26 03:55:18 +01:00
61c6f6edd9
move calculation of total attributes and traits to prepareBaseData
2021-01-25 10:32:13 +01:00
b157cff67a
fix typo
2021-01-25 01:33:13 +01:00
637af7c4d0
make DefaultCheckOptions
2021-01-25 01:25:45 +01:00
85ec5faec2
implement basic active effects
2021-01-25 01:09:51 +01:00
62ab89f83b
moved icon mappings in CONFIG.DS4.icons
2021-01-24 17:56:32 +01:00
d831f376e1
moved localization mappings in CONFIG.DS4.i18nKeys
...
- moved all mappings in CONFIG.DS4 that belong to localization
into common parent CONFIG.DS4.i18nKeys
- adapted logic in ds4.ts to not overwrite entries in
CONFIG.DS4.i18nKeys
- adapted calls to config in templates
2021-01-24 17:55:14 +01:00
ef27d03628
Merge branch 'master' into quality-of-life-improvements
2021-01-24 16:20:28 +01:00
159f5b8529
make it possible to pass rollMode to createCheckRoll
2021-01-24 15:51:47 +01:00
0b1c342ecf
select text of input fields when focused
...
- the content of input fields of relevant sheets and dialogs
are now selected upon focus
- autofocus the Gamemaster roll modifier in the roll dialog
2021-01-24 13:11:08 +01:00
4bbc177329
allow negative hit points with the token HUD
2021-01-23 23:51:21 +01:00
2d6eb34d09
better way to call super._onDropItem
2021-01-23 01:45:23 +01:00
afbe0cb8f1
fix dragging items from compendium to actor sheet
2021-01-23 01:43:48 +01:00
0fc726a5af
fix spell icon path
2021-01-22 22:56:58 +01:00
ef98b4a590
Merge branch 'master' into 061-languages-and-scripts-compendiums
2021-01-22 22:24:36 +01:00
4040c8605c
Apply 2 suggestion(s) to 1 file(s)
2021-01-22 22:01:31 +01:00
55a0cbe11a
add compendium with languages and scripts from the SRD
2021-01-21 18:07:08 +01:00
c5a5a7d5a2
Merge remote-tracking branch 'origin/master' into add-special-creature-ability-compendium
2021-01-21 01:29:09 +01:00
60ed168053
adjust migration versioning
2021-01-20 22:11:53 +01:00
fe84927a28
add compendium with special creature abilities
2021-01-20 00:42:58 +01:00