Commit graph

347 commits

Author SHA1 Message Date
446340c064 temporary comment migrations 2021-06-30 05:04:58 +02:00
76f42fe280 More WIP 2021-06-30 05:00:23 +02:00
ba493f4f18 More WIP on 0.8.x migration 2021-06-30 04:32:10 +02:00
6b39284164 More WIP on 0.8.x migration 2021-06-30 03:53:52 +02:00
ef01698178 WIP: Update to 0.8.x 2021-06-30 02:17:54 +02:00
4a169c7111 Update icon paths in compendium packs and config.ts 2021-06-26 23:57:36 +02:00
2d647094f7 Use REUSE to specify licensing info 2021-06-26 22:02:00 +02:00
a987b59b65 Add logger that encapsulates console logging 2021-06-26 16:34:30 +02:00
1f6d13c49d Fix issue with CheckFactory parsing empty strings as NaN for check related values 2021-06-26 16:32:31 +02:00
ff6427f5a9 Fix problem with check target numbers <= 0
The fix has 2 components:
1. The logic for evaluating checks now supports check target numbers<= 0
   by still using a single die in this case
2.  The CheckFactory sets the check target number to 0 even if it would
   be < 0. This is necessary because negative numbers would interfer
   with foundry's math evaluation in rolls and would not be picked up
   correctly.
2021-06-26 16:32:31 +02:00
d443b339d8 Improve code slightly in a couple of places 2021-06-26 11:42:50 +02:00
18fbe6dcf9 Update dependencies 2021-05-29 21:51:23 +02:00
b71adefc65 Remove unnecessary explicit jQuery parameter 2021-05-13 22:09:38 +02:00
549669e9e2 Simplify checking if something is a valid attribute / trait / combatValue key 2021-05-13 22:03:32 +02:00
24725c15f9 Add a macro to perform generic checks 2021-05-13 21:39:42 +02:00
473ec3a903 Extract calculation of spell price to its own file 2021-05-13 20:37:53 +02:00
a2e2aea78b Add migration for slayer points 2021-05-13 20:26:57 +02:00
8cf6db2ba5 Migrate data model of compendiums before migrating the content 2021-05-13 20:13:32 +02:00
b9f7588f95 Automatically calculate spell price 2021-05-13 19:59:44 +02:00
2bc7b03323 Add functionality to track the minimum levels of spells for each mage class 2021-05-13 16:44:56 +02:00
eb49c15d5f Add optional tracking of slayer points 2021-05-13 15:41:00 +02:00
7fe6ae9bc7 Fix wrong roll template location 2021-04-25 18:31:19 +02:00
65a79a351d Change min height of actor sheet 2021-04-20 22:44:31 +02:00
db69a8f537 Add styling for checks 2021-04-20 22:38:00 +02:00
0d03dbf424 Implement Drag & Drop of checks 2021-04-15 20:00:37 +02:00
9e72c6560f Implement POC of rolling check from character sheet 2021-04-13 23:43:22 +02:00
04174398bb Use BEM for combat values 2021-04-13 22:48:37 +02:00
49b450daee Reorganize templates file structure 2021-04-13 21:40:52 +02:00
17a270d361 Merge branch 'master' into 76-common-checks-in-actor-sheets 2021-04-13 20:22:09 +02:00
ad2fd01353 Add checks for analyzing magic 2021-04-13 20:19:25 +02:00
10a0561616 Merge branch '077-common-checks-macros-with-effects' into 76-common-checks-in-actor-sheets 2021-03-29 21:46:46 +02:00
23a4f7138e Remove unused utils 2021-03-29 21:46:29 +02:00
537e41bf5f Merge branch '077-common-checks-macros-with-effects' into 76-common-checks-in-actor-sheets 2021-03-29 21:21:53 +02:00
e545e3f030 Refactor for better readability (addressed CR comments) 2021-03-29 21:20:08 +02:00
cf80b18ba6 Move core values and combat values to values tab and BEMify core values 2021-03-24 20:10:14 +01:00
30aed22c03 Fix TSDoc string 2021-03-24 09:24:14 +01:00
f038509910 Add functionality for common checks, which can be affected by effects and be performed as macros 2021-03-24 09:19:26 +01:00
cb5ad74a71 Remove some unnecessary casts and fallbacks 2021-03-22 10:28:37 +01:00
17633ced68 Separate types for data and _data for DS4Actor 2021-03-22 10:18:43 +01:00
7c7d30854c Separate data and _data for DS4Item 2021-03-22 09:04:45 +01:00
9f297149b2 Rename a method for consistency 2021-03-18 08:58:35 +01:00
b449a20348 Rename some variables for clarity 2021-03-18 08:54:57 +01:00
d5b872e74b Improve CheckFactory 2021-03-18 08:52:02 +01:00
115d6113de Small check factory cleanup and use foundry form formating for roll dialog 2021-03-17 20:01:31 +01:00
0d864b67c1 Use foundry vtt provided rollmode labels 2021-03-17 18:25:59 +00:00
0b2be5d9fc Remove redundant comment 2021-03-16 08:55:10 +01:00
196ddb7eb2 Small documentation fix 2021-03-16 08:42:36 +01:00
48a1cc652a Small renaming 2021-03-16 08:25:56 +01:00
a151e62a4c Cleanup hooks 2021-03-16 08:22:27 +01:00
3c54a6126b Small documentation adjustment 2021-03-16 07:49:00 +01:00
32fac517ad Rename a few things 2021-03-16 07:42:00 +01:00
67d0253f66 Update foundry-vtt-types to remove some type workarounds 2021-03-16 07:11:12 +01:00
48e06678a9 Merge branch 'master' into item-macros 2021-03-15 21:45:49 +01:00
2e5e02c89f properly cast return type of Roll.render 2021-03-15 21:41:51 +01:00
212295069f Add functionality to create item macros via drag & drop 2021-03-14 19:04:28 +01:00
919091a211 Small cleanup 2021-03-14 14:52:50 +01:00
eb0866cfa7 Indicate fumbles / coups on the dice-total 2021-03-14 08:47:03 +01:00
2ccaa5da10 Add link to PR in TODO comment 2021-03-13 22:34:59 +01:00
3ea07a2379 Add missing i18n 2021-03-13 22:22:28 +01:00
18e6c31b5c Fix slying dice usage in CheckFactory 2021-03-13 22:15:58 +01:00
7f973e7de8 Add slying dice modifier to DicePool 2021-03-13 22:08:43 +01:00
eeb1aa61f4 Use coups, even if they are higher than the corresponding CTN 2021-03-13 20:58:59 +01:00
e1d376057c FIx creating DS4Check from data / results 2021-03-13 19:34:05 +01:00
0b98925aeb Rename an interface 2021-03-13 18:53:26 +01:00
5d3d5bc533 Rename some variables 2021-03-13 18:50:39 +01:00
7e5a912cf0 remove commented slaying dice code 2021-03-13 18:46:25 +01:00
98deee1856 Add tests for evaluateCheck 2021-03-13 18:43:23 +01:00
bafb770178 Fix typo 2021-03-13 17:47:47 +01:00
9c1d2f081a Make dice viewable seperately in DS4Check 2021-03-13 17:43:48 +01:00
ea5eee709e Add function to assign sub checks to dice 2021-03-13 02:27:09 +01:00
a48fedd937 Fix horizontal overflows in actor sheets 2021-03-08 09:58:26 +01:00
f7c18dc702 Make private methods protected 2021-03-04 10:00:46 +01:00
71eedaf080 Only try to roll for the given item type 2021-03-04 09:19:11 +01:00
ea4f1d3ee7 use img tags instead of divs with background-image set 2021-03-04 08:51:13 +01:00
74ad0c7f24 Add possibility to roll spells from sheet adnrequire spells and weapons to be equipped to be rolled 2021-03-04 01:54:51 +01:00
68c20ccdc6 Fix Actor.data.data.rolling being undefined 2021-03-04 00:54:41 +01:00
b07ee31b38 Add maximumCoupResult and minimumFumbleResult to actor data 2021-03-04 00:41:57 +01:00
3d272f2b92 Make weapons rollable from the character sheet 2021-03-04 00:14:16 +01:00
d17b092658 Readd currency to character sheet 2021-02-26 02:13:18 +01:00
315261bf4f Get rid of ifHasItemOfType 2021-02-26 01:38:53 +01:00
b3ac3cde84 extract item-list-entry to commonly used partial 2021-02-26 01:08:55 +01:00
9573a6595d Extract item-list-header to common partial used by all item lists 2021-02-25 23:30:45 +01:00
25b6f03d56 Use grid for talents tab 2021-02-25 22:22:05 +01:00
aac4b014b0 Use BEM for item-list styling and add support for drag & drop of items (between sheets and for sorting) 2021-02-25 19:07:25 +01:00
3867a23c2d Make item list a grid for items and spells 2021-02-24 04:52:32 +01:00
516c68d4af Remove equipped flag from all loot items 2021-02-21 18:53:46 +01:00
7ee7a44f05 Add various magical items 2021-02-21 05:39:12 +01:00
d7fb8fd61a use notification wrapper 2021-02-21 04:09:48 +01:00
5d249d4c10 Fix migration of compendiums 2021-02-21 04:05:50 +01:00
343a888b68 Rename loot and equipment 2021-02-21 03:40:54 +01:00
0fd9622e2d Make some small improvements to actor sheets 2021-02-20 22:41:33 +01:00
a07e9dbf1c Update types 2021-02-20 17:30:17 +01:00
3989e76958 Update dependencies 2021-02-20 14:00:50 +01:00
d31c9ac24b Fix saving scroll position in actor sheets 2021-02-20 02:12:34 +01:00
d5af9c90c4 Simplify active effect application slightly 2021-02-18 13:42:59 +01:00
b2490a2e2f Simplify handling of optional values in a couple of places 2021-02-18 13:36:36 +01:00
24d8926645 correctly handle overrides 2021-02-18 13:24:52 +01:00
9104237261 Add tooltips for attributes, traits, and combat values 2021-02-16 23:23:18 +01:00
38a3437267 Small cleanup 2021-02-16 16:34:23 +01:00
624059ef02 Always derive hitPoints.max from the final hitPoints.total 2021-02-16 15:39:18 +01:00